I'm glad to see a good launch-ish game. I hate the right-ward nearly-all-luck ones, and they're extremely overdone anyway. This game's reliance on skill was refreshing.
http://i46.tinypic.com/6znh5k.jpg I'm going to pretend he came back in time from an alternate future and tried to save himself, but the laws of time only allowed him to replace himself. Great game.
At least as a gambler, the tiny grid seriously hasn't been a problem. Sure I don't have a nice combo *every time*, but the majority of the time I have a sequence I can plan out. The point is to think ahead. This includes not only realizing where the blocks are going to fall after your move, but betting on probabilities at the top of the board. eg. if you need a combo of reds and you can make spaces near a red at the top, try that move, you may get a combo. Also from the beginning of this game, like most games, I realized it's a stupid idea to try to balance your stats. Just make one OP and use it to blast through shields. I pumped everything into guns, for instance, and if I don't have a combo of necessary shields, I can use gun combos to knock them out. Protip: 65 is the highest HP besides the Black Witch.
Point is, play it more like chess than an action game.
This needs a key to tab through enemies (there are times when I can't click an enemy at all, and most are just horribly obnoxious to click in the first place), and to show the sale price of an item when you own it, instead of the buy price.
There's a very simple logic to finding every picture, don't really have to think at all. I almost had more trouble hitting the next button than finding the pictures. Though it doesn't sound like difficulty is the point of the game either so not really sure how to rate it.