Why is it that I have a contract with a sports drink company, but I still have to pay for them? And the more famous I get, the more they charge me. That's just wrong.
My biggest issue with this game is that I get tired of trying to navigate with only the mini-map. The rest of the screen is zoomed-in too much to see anything in time to react. Pull the view back a bit so that you might actually be able to see your opponent without the mini-map.
Yay! I love games where it feels like I'm moving in slow motion. Oh, wait, no, I really don't. Not much of a challenge in this game, along with not much fun.
With the slow response fromt he controls, the game feels a bit like it's in slo-mo. The game is a good start, but I would recommend speeding it up a bit, and making the tilt controls a bit more responsive.
Rather than bashing stuff in the room into pieces, why not just break the glass on the door, reach out, and open the door? Or, if that bun pin is sturdy enough to break hinges, why not take the door off its hinges instead? What part of any of this is logical?
If you're going to make every single mission have a special circumstance happen in order to complete it, and there's no way of knowing that requirement before the mission, you really should have a Retry option. It gets really annoying to have to start from the beginning because you didn't know that a fuel truck would be coming down the road.
If the game is going to use the keyboard for controls, having to stop to click things with the mouse is really annoying. Make it the space bar instead. Also, the controls are way too sensitive, to the point that they're detrimental.
It's nice that the "earthquake" stays away fromn you as long as you're moving forward, even if you slow waaaaayyyyyyyy down. Just don't let any of the obstacles bring you to a stop, even for the briefest moment, or you'll BLOW UP! It's like the movie Speed, except more lame.
For the most part, I like the game play. However, if you get stopped on a pile of logs, even if it is only a tiny pile, you get stopped cold, and it is nearly impossible to move either forward or back. I would recommend either adjusting that, or adding a Nitro/Turbo boost to help get out of those situations without having to restart the level.
There are some serious navigation issues. How am I supposed to "time" my movements, when using the arrow keys doesn't allow predictable results? Sometimes it moves right away, and sometimes I had to mash the arrow for several seconds to get anything to happen. If you can get that worked out, I'd be interested in trying the game again.