William_Wilson's Comments

Game comments and reviews

no-one has to die.

May. 31, 2015

-13

Terrible, terrible game. Firstly the puzzles are far too easy, the badge should really be easy. Secondly did anyone actually read all the story? I spent more time clicking next and skip (without reading it) than I did solving the puzzles. I would give this game a zero if the rating system would let me.

Run Elephant Run

Apr. 07, 2015

2

I wish there was a 0 score. Between the music, the small size, the retry noise and the jumping lag this is an all around awful game that is hard for the sake of being hard...

Pandemic: American Swine

Dec. 04, 2014

0

It's disperse not disburse. While disburse is a word and does refer to distribution it applies only to money or other monetary things. To distribute an item (usually until it is completely used up) is to disperse it.

NoNoSparks: The Ark

Nov. 26, 2014

4

It's a good game overall, but the explanation leaves something to be desired. The first level should really be a tutorial where the example solution matches the puzzle so the connections between text, diagram and empty puzzle are more clear.

JumpingLine

Nov. 02, 2014

5

I like the automated progress and the intuitive game play. It was not obvious however that the black squares are save points and they are very distracting and almost always caused my death. It is a little long for a single level and should probably be broken up into 2-3 levels for a more rewarding progression.

Hook

Oct. 18, 2014

16

Interesting puzzle game, but far too reliant on misdirection of the looping paths than actual difficulty in solving the puzzles. Add some more pattern complexity and this could be a great game.

Tyrant

Sep. 13, 2014

-6

The edit deck section needs a serious rethink. It is far too difficult to find the card I want and should offer a 'replace' option when my deck is full. All of this is overshadowed by the progression is far too slow in this game. Even the creator knew this game was boring and implemented automation of almost everything to allow the players to skip every reason for playing...

You need to trust that your game players might actually click something on purpose. Requiring a confirmation every freaking time is beyond annoying. Also, how many stupid levels are there? This was boring and repetitive at level 30...

Valthirian Arc

Aug. 12, 2014

5

If I'm told I have to meet the fame expectations one more time...

Soccer Physics

Aug. 08, 2014

0

We've proved aliens exist because this certainly doesn't mimic the physics of Earth...

Running Fred

Jul. 31, 2014

1

Flash games should not have minimum requirements equal to the likes of Halo or Half Life 2. Between requiring Unity and dx9 graphics this game really under impressed me.

Morningstar

Jul. 29, 2014

1

So much time spent playing yet another point and click game and it didn't save... what a waste of time...

Clockwords: Prelude

Jul. 22, 2014

7

The valid words is horribly limited. Clearly this game was not intended to be played by intelligent people...

The Valley Rule

Jul. 07, 2014

0

Still searching for the will to live... While it only took 4 or 5 tries, that final wall climb was tedious at best. A few fewer jumps would have fit the game's difficulty far better.

SkullFace

Jul. 03, 2014

0

This game is good, but it would be SO much better if jumping was reliable.

Caribbean Admiral

Jun. 25, 2014

2

Dragging the ships menu is awful and works about 1 in 5 tries in Chrome and after closing my browser my save game is gone making my hour of play worthless and I will not be putting more time.

Kingdom of The Wind

Oct. 15, 2011

2

Button noises should be part of the effects volume. It is rather annoying to turn off all sounds, but still have the button beeps. That aside a decent defense style game 3/5

Vector Stunt

Sep. 23, 2011

2

Killer game again. Great music, great graphics and kept the concept simple. Loved the original Vector and this one lives up to it. The MP3 option was a great touch too. 5/5.

DuckLife3: Evolution

Sep. 20, 2011

1

Rather boring. The whole game is very narrow in development and I don't even get to take part in the most important part of the game. Plus muting the game still leaves annoying button press sounds.

Pirates Vs Ninjas

Sep. 15, 2011

4

So what I've learned so far is 1) Bombs and cannonballs are stronger than ships. 2) bombs don't explode when fired from a cannon. 3) and most importantly neither Pirates nor Ninjas can swim, but both attack from really really poorly constructed ships.