When the game is out of focus, the same click which regains window focus will also press the 'waste crystals to double income' button if done where it will appear.
It seems impossible to just stand in place and rotate. Clicking left or right once seems to be okay, but if you turn more than 90 degrees at once then you are no longer standing in the same place. Does the game immediately discard whatever it has generated as soon as you are not looking at it?
According to ingame rule "if you can't see it, it doesn't exist" almost everything is discarded as soon as you lose it from your sight. However if you miss a chest, don't worry - next is more likely to appear.
Could you give greyed out text, like prices for items you can't afford, a white outline/shadow? As is, it's blurry to the point of being unreadable when playing on a monitor with a higher resolution than 1080p. And what is the point of greying out the trader timer to start with? When it's counting down is when you actually want to be able to see it.
Unskippable tutorial for babies was so tedious that I nodded off and accidentally rated this game 1 star. I would correct it if I could, but without a hand showing me exactly where to click I'm simply too afraid.
I'm at the diamond bar stage now and I must say my time has been mostly positive. It however seems clear that most of peoples negativity stems from this game being too minimalist for it's own good. Add some tooltips to explain what things are when you hover over them is a good start.
Fantastic presentation on a puzzle game that, while I'm almost certain I've seen it before, feels pleasantly fresh. The only complaint I have I managed to find a workaround for while writing this comment, which is that cinema mode doesn't work properly unless you right click and select show all. A couple of recommendations I have is that it would be nice with the option to always show the sum next to all the answer boxes and to add a keyboard shortcut like shift+click as an alternative to lock numbers instead of holding.
Love it! Notes: Would like some tooltips while hovering over stats and items. My monk for some reason chooses to equip any weapon it comes across instead of using her fists which she is much more skilled in; odd. When I had gotten to the 10th floor and cleaned it out, only 5000 turns had passed of the 10000 which were my objective, leaving my character mostly only wandering around in the top right room for 10+ minutes while the endlessly spawning blue jellies died of old age. That character also didn't explore the entire map by itself despite it's behavior being set to explore, I'm guessing because she knew there was nothing in there. Characters who finishes their quest doesn't appear in the Hero History.
I'm okay with watching an ad or two to get a bonus. I do it all the time in Pocket Politics among others. But that flashing you use for that icon is annoying to such an extent that it's unplayable unless you watch an ad every 4 hours. It keeps flashing even when there's no ads available! Rewarding those who support you is good; punishing those who don't is bad. Until you change that thing I can't possibly give this game a good rating.
My 28th artifact was finally not one of the other 6 I already had. The probability to roll a 10 sided die and land on something below 7, 27 times in a row, can be calculated as 1 in 1/(0.6^27)≈977 049. I highly doubt I managed to do something has a probability of 1 in a million so you better find out why they are not being spread out evenly considering you let people buy gems to randomly draw artifacts. If you don't fix this or they are unevenly probable by choice then you are straight up committing fraud unless you are more clear about it.
I've found 23 common artifacts yet have still only got 6 out of 10 types. Either there's something odd going on with the drop table or I've achieved something which has a probability of about 1:126 625.
Hey Zhyard. Thank you for pointing this out. Based on your input we fixed this and will include it in today's update.