@Dev - Looks like you forgot to update / reset your flags. E.g. whether or not a dragon is currently in a dungeon, which trainer a dragon is being used with, etc.
The game freezes whenever the game window is not on screen, but the cannon balls build up as a cluster (at your auto-fire rate) and blast out as soon as it comes back into focus.
I feel like the game is on the right track, but there are a lot of little UI changes that could make the game much better. For starters, the description of staff could include details for what rates and units actually do. Another one would be to remove "Type: " from all of your tooltips. Better labeling in general, e.g. telling the user that the retire rate "@x.y% of Factory's Networth/s" is based on your stock value from the promotions page
The game looks nice and has a good UI, but it is missing many critical elements. If you're going to make a game that's effectively just a rehash of other idle games, please include the common elements that give incentive to play for more than one or two resets.
1. Bulk purchasing. I shouldn't need an autoclicker just to purchase all of my upgrades without breaking my mouse.
2. More types of upgrades along with properly scaling prices. The % gold upgrade jumps in price very quickly, but the PPC upgrade stays at 10 SF.
3. The ability to start at higher levels and/or require fewer cycles to progress to the next stage.
4. Give me a reason to not just use an autoclicker and "beat the game" in 5 minutes
Please add a separate button in the options menu to differentiate between the save menu and the game options menu. I didn't know that's what the button was for until I read through the release notes.
The Spoiled IRL Friend should bring in a lot more cash and levels for the amount of drama they create. Maybe have some of the higher level leaders spawn newbies?
I really enjoy the speed of the game, but would it be possible to add something to make purchasable things easier to see? Maybe something like an option in the settings menu to change/set the border color of available items? It's sometimes a little hard to differentiate between the shades of the grey-scale.
This game looks amazing and has a feel to it. The only thing I would change about it would be to give the option for changing the fire mode.
Excellent game ZeroPointSoft, keep up the great work!
This game really needs a speed option. I'm also finding it all to be way too easy. 2 mg turrets by the start and a slow pad in case they somehow survive the first wave of bullets = no challenge
Really needs balance for the random challenges. I'm getting challenged by scrubs with stats barely into the teens when I don't have any stat below 50. Also, they reward 4x as much xp as a tournament match does.
the spoiled friend does give a bit too much drama, I'll probably tone it down