Easy, just keep track of the left most column. When its nearly full release the right most column. For me three tars hit the water and I got 230% score.
This is most likely to do with the browser container the game was built for a 800X600 display for windows standalone but we published a WebGL version to allow more people to have access cause feedback is very important to us in this early stage
I like where this is going to. The harvesting introduces a new element of game play.
But what makes this game cute, are the small animations. Each telling their own story.
It would be a great enhancement to introduce an upgrade/reward concept around the experience I found here [https://www.youtube.com/watch?v=5pwBfsBibwk].
Hi Znarf, very happy to hear you like the harvesting and the animations! The enhancement idea sounds intriguing; we will think how it could apply to the game. If you want to share more thoughts or ideas/details on the matter, we are happy to engage via comment/message and then discuss potential enhancements with the other members of the dev team.
I'm a great fan of IriySoft games and I really tried to like this game which eventually I couldn't.
What makes Band of Heroes better (what this game lacks), is that it succeeded in giving you the feeling you were challenged. Some of the points that make it a great game: levels not being easy, avoiding or exploiting strategic traps, having useful tools/weapons, a character upgrade system which you can plan, better graphics and it has a story
But for this game it more like wildly aiming and hope that something hits, and being rewarded with random items hoping it will improve the thrill of being challenged more but doesn't. It just keeps on grinding. The things it lacks are replaced with chests, missions and cooldown times. Things you find with touchscreen based games.
I made it to stage 8 and felt it wouldn't get better and decided to stop.
It saddens me to say, if this is a pre-release of the end-product then this game is negative credibility.
But on a serious note.
"If you are the developer of this content, try allocating less memory to your WebGL build in the WebGL player settings."
This is a known issue. Why don't developers allocate less memory? Or do they but WebGL ignores?
ok, remember to play the phone version too! on PlayStore