If you are finding this in 2020 or later: this is a forgotten idle gem. It has low ratings because the beginning is weak, but it picks up complexity and variety over time. It is also a finite game you can finish, not something that drags the experience out over months.
How many angel investors can dance on the head of a pin? The entire population of the planet invests in my company roughly once per second. Good call, since our profit-per-minute is more than the estimated value of the planet itself. Sadly, we blow all those profits by "reinvesting" them in duodecillion-dollar lemonade stands.
Black Smoke is a horrible card, especially since you put it in the same NPC decks as Falling Timber. A new player can be down half of his/her deck before being able to make any decisions about what cards to play. This is not a way to encourage players to stay.
The random cards are a huge problem. I have had 1 ranged attacker in my last 35 cards. I cannot get more archers, and using level 3 cards is a really bad idea.
Amusing to start, really annoying when the physics change on each shot without an indication of what is going on. Is that a wall or a bump this time? What exact angle do I need for the Escher shot?
The highly rated comment about the problem with the random number generator is germane. I have had several 5-miss strings with a 70% weapon. That is 0.2% chance. I should not be seeing 0.2% chances happen every few dozen trials. That is *not* how statistics work.
The early game is dominated by randomness. It is no fun to win a fight trivially due to a good streak or lose a defense that you played perfectly because you never hit one of the targets. That could use some moderation. I am hoping that strategic choices matter more than random rolls further in.
Probably the worst in the series. It has the most random series and order for "cross the map to get x, go all the way to the other side for y, now cross it again because y opens z..." This follows the worst old school model of making things annoying under the apparent impression that "time-consuming" is the same thing as "lots of content." It is not just the distance but also the randomness of it. Having a walkthrough in the game is just a confession of that problem, not a solution.
But apart from that, the classic gameplay remains solid.