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Zubon's Comments

Comment

Mud and Blood 2

Play Mud and Blood 2

Dec. 02, 2008

Rating: 0

Why do I need to level-grind for abilities in a flash game?

Brute Wars 2

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Nov. 29, 2008

Rating: 0

Worse than the first.

Mytheria

Play Mytheria

Nov. 15, 2008

Rating: 0

Challenge 8: my white vs his purple, with life boosters on both sides and the enemy recycling my troops. By the time I did 170 total damage to win, my health was up to 170. Good times.

Mytheria

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Nov. 15, 2008

Rating: 0

The computer should not use Ward of Light when it has 3 or fewer hit points. I just won by computer suicide.

Mytheria

Play Mytheria

Nov. 12, 2008

Rating: 0

On Challenge 7, including an inexpensive, unblockable attacker is not a good idea. You might as well give the computer Lightning Bolt.

Mytheria

Play Mytheria

Nov. 12, 2008

Rating: 0

Interesting, but the AI is exceedingly poor. It might have more promise with multi-player play, but it seems an easy challenge against the computer.

Storm the House 3

Play Storm the House 3

Nov. 04, 2008

Rating: 0

You're not really intended to finish campaign mode, are you? Who wants to sit through hours and hours of killing the same little guys, even if it were possible without cheats?

SHIFT 3

Play SHIFT 3

Oct. 31, 2008

Rating: 0

The Grey Games levels are good. The Azurieq levels are poor: trial-and-error suicide is not a good design decision. The assorted levels are a mixed bag, with some very good puzzles.

Picross Quest

Play Picross Quest

Oct. 09, 2008

Rating: 0

I did 30 normal levels in my first sitting. I love these. Go go Games Magazine!

loops of zen

Play loops of zen

Sep. 23, 2008

Rating: 0

Easy but fairly amusing.

The Necronomicon

Play The Necronomicon

Sep. 12, 2008

Rating: 0

Sorry, that first sentence needs an edit. It is about the people whining about people whining.

The Necronomicon

Play The Necronomicon

Sep. 12, 2008

Rating: 0

Why are folks saying the challenges are bad referring to the badges? It is not about whether the badges are hard to get. It is just poor design. For example, if you start the challenge with 5 health and lose if you go insane, there are 11 cards that will cause you to instantly lose, and 2 that will make you lose no matter what at any point (both drive you insane). There is often no defense. At that point, you are playing the game of coin flip: will the computer randomly make you lose this turn? The impossible badge is not even difficult, just extremely tedious as your restart, lose on the first or second card, restart... It is like trying to assassinate President Madagascar, another poorly designed "you randomly lose and there is nothing you can do about it" game.

The Necronomicon

Play The Necronomicon

Sep. 12, 2008

Rating: 0

Commenters have a point on the luck-based challenges. There is not much to be done when you lose on the first card. Other times, it becomes trivial as the computer plays cards that are worthless or actively harmful to itself.

Protector: Reclaiming the Throne

Play Protector: Reclaiming the Throne

Sep. 01, 2008

Rating: 0

Sociology: there is a reset skills option on the skill tree pages.

Achilles

Play Achilles

Aug. 18, 2008

Rating: 0

You cannot intentionally turn around?

Epic war

Play Epic war

Aug. 17, 2008

Rating: 0

I recommend having a native speaker of English review the instructions before publishing.

Brute Wars

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Aug. 15, 2008

Rating: 0

Save fails.

Cirplosion

Play Cirplosion

Aug. 12, 2008

Rating: 0

It would be nice to be able to save your spot on 'normal.'

Dog Eat Dog

Play Dog Eat Dog

Aug. 11, 2008

Rating: 0

Needs some sort of indicator for what size you can eat, because your size does not seem to indicate that.

Pandemic 2

Play Pandemic 2

Jul. 25, 2008

Rating: 0

Guess which country waited until every other country was infected with a symptom-free parasite, then became the first nation to shut down?

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