The final boss battle would be interesting if it were not bugged. The "instantly die if it fails to recognize a keystroke" thing is kind of big.
Also, no badge awarded for completing it. So not only was it no fun for a long time, but then it failed to give the reward.
Rating drops.
Why is "kikes" in the word list?
Not bad as a typing tutor. Archers seem to make it harder, because they can shoot a letter away just before I type it. The major problem is, even if it did not have all the bugs that others have already cited, it would still not be *fun.*
Still problematic: you can lose because you are doing too well. In the late-game, if you get a big combo going, it can be difficult or impossible to land before running out of fuel. There are just too many things to get by to reach the ground, so you never get the points, so you detonate despite having far more than you need to complete the level. Set it so you cannot detonate in the air?
Buggy, poorly executed, bad graphics, horrid gameplay. Whose notion was it to encourage everyone to play this? (Interrobang and TechSmurf have some of the biggest issues noted.)
Good learning curve and introduction of what each shape/color means. A bit slow in the single digits: by the time it gets interesting, many are already bored. The manic pace of the last few levels is good.
It is poor level design to put the player in a short hallway and make him stay there while an arbitrary number of enemies teleport into the room to die one-by-one. Level 4 is probably the strongest example: if the first box-with-teleporter is not repetitive enough, the door opens to put you in a slightly larger one, then a slightly larger one.
"It’s interesting to see how many people don’t like a game that they can’t master in 5 seconds." Which is funny, because you need to get what is happening in less than 1/2 second.
I wasn't really sold until I got to the second boss level. It just looks so patently unfair, and then you crush it. It has ridiculous numbers of enemies, constant explosions, and it is everything this game wants to be. (Played on the lowest difficulty; I have not messed with the others yet.)
Poor. Intentionally making one of the first levels "randomly pick things that blow up until you get the right order"? How about one where you need the tip to tell you how to survive the first second? And let's mix up the rules and make the walls invisible and move and ... that's enough.
Giving this game a badge for 50 levels was a poor idea. A few people might enjoy the game that long, but mostly it will cause people to become annoyed with the game. My rating keeps dropping as I find more lousy levels.
Good use for W/S: getting rid of objects you don't want. I find that houses and rocks get in my way, so I banish them to the back of the screen until I can otherwise deal with them.
I should rephrase that. The problem on many levels is that, unless you guess the right direction at the start, you die. You need to get the bonus circle-thing in one of the first few circles that you find, because somewhere off-screen five of them are growing at a size that you cannot overcome unless you (1) guess the trick of the level and (2) find it before the growing circles overcome you.
Also, the lack of text is an issue in making any statement about the game. Make up a name for everything or describe it as "the circle that shoots out a laser" and hope folks understand. We have many circles and sticks to which we can refer.