For those with the black screen no loading bug, I have the solution. Give it enough time to register the flash object is there, right click and click on play. For some reason it appears to not be auto playing, it could be a basic design oversight.
Became the richest merchant in 2 months, stumbled on a glitch where a tavern would restock the same guy, max att and def, so filled my vanguard with quadruplets named Tony :D FEAR THE TONY ARMADA!
There is a bug with the "Extreme Lawnmowing". Given the position you leave the mover in you can vary your output by an overly significant margin, but with it fully upgraded I can vary it from between 25k/s to 6k/s, I was able to achieve 25k/s with 7 upgrades to go as well. It also seems this could be due to it stopping the calculating process after a set time of being "Idle" (A few seconds) and thus I have gotten wildly differing results. This may need to be looked at.
Okay, good game but a few major problems ruin it for me. The main one being the borked physics. When I hit them int he back, i get stunned. When they hit me in the back, I get stunned... When they sweep across to the side to hit me, I get stunned. In none of these do THEY get stunned...
Okay I need to explain a lot in the hopes the developer cares enough to read these comments.
The original game worked because it was focused around the mechanics of owning a shop and gave enough different play styles that most anyone could get addicted.
I can see exactly what happened with this game. They decided to give it the facebook makeover which essentially means stripping the mechanics down to monotonous aspects and making EVERYTHING require set real time to pass, with the option to speed it up with real money...
That is NOT what makes a good game, nor is it how to treat an addictive game with a sequel. you HAD a good game, the ONLY improvement i see in this sequel is the ability to see how likely something would succeed.
I can say I will never play this game again, we come to kong to play good games, not FB games. if we wanbted to play FB games that is where we would go to play them. I expected a lot more of a sequel to the original...
Not so impressed with this as a game. The GUI is really difficult to navigate, the slight moments of lag jolting can throw off aim a lot and the game although functional doesnt feel fun at all.
As a side note, why have a quit game button that does nothing... at least make it exit full screen or something...
Intresting game. Solved it on my first play as I'm sure many have as long they avoided playing that deadliest game of all.
*SPOILERS*
I think there should be a few more endings, such as repairing the ship (which the AI believes impossible) and allow for interactions with things in the room. You could technically expand on this by giving free roam of a larger series of rooms (Sequel?). But I believe a sequel like this would fail because once the reveal is hit then it can't be recovered again.
I would have liked to see a bit more interation both sically and physically. Such as trying to froce the door open with the AI complaining explaining about the dangers and effects of thermonucleonic warfare.
well im gonna give this a 4/5. It was a good game, a little easy to figure out, maybe too easy which is why i'm giving it a 4. The personality of the AI is good and it's fear of death noticable.
I don't want to see you become complacent as being a fellow programmer I know once you become contented with your works you eventually stagnate your creative flow and create the same things over and over. What made you the best was that you were creative but now it feels like you are rehashing old used and tired ideas and I don't see why, you can still be creative but it feels like you are trying to add things to please people but if that is the case don't. People loved your work before you did so, don't comprimise on your games :)
This seems more like you wanted to make a sequel to the original but without much idea of how to do so, but unlike many other games the idea on this one didn't pan out very well. I usually love the simplicity of the games you make and appreciate the well though out way in which you play it, but this one seems... shoddy. It is just an aim and wait game with upgrades, but I think the final nail in the coffin was the hats... It reminds me of how they tried to reinvigorate people in TF2 by adding hats... and sadly it worked. (part 3, next comment)
Nerdook, This may sound negative but I want to state at least half of your games I love playing. This game is more frustrating than enjoyable, This may be tweeked out in the future but I am going to assume during the beta you had input and feedback from a minority of people. The gameplay is really less fun than most of your games as the only two things you do are wiggle the mouse and click it once every 5 or so seconds, somtimes rapidly clicking because you need it when it isn't available. (Part 2 next comment)
I have a few issues with the changes made, it feels like you nerfed too much. I think the power boost from accessories was fine as it was for example...
Suggestion 3: I know i know i should stop already lol I was thinking an Ite bank could be useful for storing equipment for a later date without the fear of selling it by accident. Not a free bank necessarily, but could be useful.
Slight suggestion: On the create character screen and in game you should have a description of what each race does (And if not just a description of the race).
Not bad, some of the a+ times are too high, i halved some of them for example. My main issue is as the game progresses the number of possible paths the player could take reduces to 1. I mean this in a sense that each jump must be exact and pretty much exact timed. This makes the a+ time redundant, I would suggest taking a leaf out of meatboy and add items to be picked up in the course of the level that make it a challenge to an experienced player at this genre. (And be even more evil that you STILL need to beat the a+ time for it to count).
I thank it's needed too, as i can find a blank place, i'll add it :)