Every pilot knows that an enemy who is a mile away, does not shoot and is going to leave map in 1 second is by far more dangerous than that 10 turret like alien ships which are shooting at you right now.
Something creepy is going on in the house, i hear strange noises and the birds, the birds! I shall probably continue walking around house SLOWLY to stay in the house for as long as possible.
Level 20 is the hardest one, even with all upgrades. In case someone needs it, this is how you can get brilliant: turn mana pool on your side, cut out middle totem(and get treasure under it), fill all 6 empty spaces with towers(bottom right does not count), cut out top totem and forest over white tile. Upgrade the first 6 towers to level 2 and place towers on places you have cleared. Next destroy lighthouses ASAP, starting from bottom one, but be sure to leave at least 60 mana for waves with 2 chefs and first mini boss. At this point you will most likely complete mission without problems, start cutting out ships, but save a lot of mana for flying robot wave. You will need a lot of luck, but this strategy is safest one.
Great game. My only complaint is that game is based more on 3D vision rather than solving puzzles. What i am trying to say is that all of numbers can be solved without any assumptions, guessing, but just by converting grid into cube and looking if which number goes on other side. Do this step by step and everything is solved.
kenk, undead tower freezing upgrade, meteor costs lowered upgrade and extreme ammount of luck. For me, a lot of scrolls dropped near entrance so i could turn them all into chickens :)
Now, THIS is what a harder difficulty shall mean. Not only you get more and more enemies on your toes, but their tactics improve, they spread out to catch you after slice and to corner you. Great game, 5/5.
I hope that they will add more content. For example, raising the game level to Everybody edits level + combat will make this game one of the best games in year.
It feels like vampire bonus is broken. Listen, i can't get gold because of choosing that stupid class with whity facey and weird face expression and you are going to tell me that (10% life leech bonus from class + 10% from equipment) are not going to work?
What happened to soldiers? They can not see an enemy which is extrmely close to them, but is out of barracks range. Why can not they work like hero - attack enemy, but return back inside barracks range?
Enjoyed the first one, but this one seems kinda same. I hope that it will be good too. By the way, is it me or movement is chunky - you rotate a little and lose speed?
Would not be so bad if fights were balanced - you win by numbers usually, not by strategy. Also, how did you manage to make all the card stuff so laggy? For example, loading ALL of card images when looking at your deck is something i dont need at all.