We dont hate it, but we cant simply understand it. For example, inge00 comment looked like another spam until you said its in other language. Why wont people use google translate to ask for help?
I think that the only challenging decision is to live without limbs or die by drowning(and you can talk yourself an option of being unconcious while that). What would you choose(without cheating such as mechanical arms)?
Well, for example, if you turn over a tile with a picture of an elephant, and you have already seen another tile that has an elephant, then if you don't choose that tile for the second choice, then you get -5 points. So it just goes by the first tile you choose on each try, since that is the one you are trying to match on your second choice. In other words, if you get -5 pts (a memory thump), then it is a hint that you should backtrack your previous choices to find the tile that has the elephant, in this example. I know, it's a bit confusing. I plan on making a little video tutorial and adding it to the "Instruction" scene in the game so it is more clear to people. Thanks for the feedback!
Sorry for double comment, but since this is Unity game, can you please make it so that we can move the camera around the battlefield? If i am wrong and not all Unity games can do this, tell me please.
Can we get some information about enemy in current and next wave and towers(without clicking them, ability to upgrade towers was a surprise for me)? The design is simple and looks good, as you stated in one of your goals, but it does not give hints about what i can do in the game nor what shall i expect. For example, i get missile weapon menu option for heavy price of 60R only at the start of round where heavy armor appears and this makes me lose game because i spent all money on lighter towers which cant even chase the target(speaking of which, can you make it so that if tower cant chase the enemy it still shoots or change the target?). Right now its kind of hard to play the game.
Hi! Thanks for your feedback! I'd like to add some ways to give the player more information about the enemies and towers, as you suggested. There are still some changes I am planning to make to the tower AI, so hopefully that will improve soon!
Please, make it more obvious that you shall collect the science points on screen. Right now it looks like you destroyed an enemy and it gives you points automatically(and shows it value).
Well, for example, if you turn over a tile with a picture of an elephant, and you have already seen another tile that has an elephant, then if you don't choose that tile for the second choice, then you get -5 points. So it just goes by the first tile you choose on each try, since that is the one you are trying to match on your second choice. In other words, if you get -5 pts (a memory thump), then it is a hint that you should backtrack your previous choices to find the tile that has the elephant, in this example. I know, it's a bit confusing. I plan on making a little video tutorial and adding it to the "Instruction" scene in the game so it is more clear to people. Thanks for the feedback!