Plz let tower prioritize the closest target every attack. Otherwise you can just straight up seige from the first wave, have your warrior dodge all the cannon shots and win with just assassins (before wizard becomes available) in the first 4 levels.
I'd like some clarity on the numbers like a
1. built in damage/damage reduction calculator that you can set enemy type yourself
2.startbonus calculation
3.stat value/cost curve equation(looks more or less exponential)
Bug Report: If you cast strike faster than monsters are respawning, you build up charges until you meet the next boss(or anything enduring more than one hit), you then attack at about 5 times per seconds releasing the charges.
How to build: save $ and buy a gun at about $500~700, upgrade it, stack 3 lvl 1 splinter turrets, then sell gun for a maxed white gun, continue stacking lvl 1 splinter turrets. You should get the 5th on the last level.
XDDD I see someone may have found a better quote for the Warlock's obituary!