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Ace_Blue's Comments

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Great Game 1/5

Play Great Game 1/5

May. 17, 2010

Rating: -6

This product is the game equivalent of a poorly thought-out, rambling forum post about why people who are not you suck. I do not care for it.

Penguins Attack TD 2

Play Penguins Attack TD 2

Apr. 28, 2010

Rating: 2

Leveling up takes way too long. I had completed every map I could access (11/12) and was stuck at level 13. I know there are a few more towers to unlock as well, but I cannot be bothered to grind anymore.

Thanks Tanks!

Play Thanks Tanks!

Apr. 28, 2010

Rating: 0

The flamethrower needs some serious nerfing. I won the game easily using nothing else. Maybe cut its range in half?

Little Stars for Little Wars

Play Little Stars for Little Wars

Apr. 20, 2010

Rating: 0

The level design is eminently uninteresting. Home worlds are +3, others are +1, connections are random. Meh. Regarding the help section, the proper spelling is "system". I like the auto-sending function, but it's not enough on its own to save the game. Make proper levels, slow down the base game speed so there is a reason to use the speedup option, introduce some sort of strategy element, and you may have a winner, instead of a bland clone of Nanowars.

Blosics

Play Blosics

Apr. 19, 2010

Rating: 20

Very fun game. I wish #2 were posted on this site.

Sudoku

Play Sudoku

Apr. 19, 2010

Rating: 0

This game is not a true sudoku, in that puzzles here may have multiple solutions. For the record, "sudoku" literally means "one solution". Also, when clicking a tile where only one number can be filled in, the game should fill in the number automatically. Fixing the puzzle generator to make true sudoku puzzles should take precedence over that minor improvement, though.

Homerun In Berzerk Land: Berzerk Ball

Play Homerun In Berzerk Land: Berzerk Ball

Apr. 16, 2010

Rating: 0

It's basically Toss the Turtle: Geek Edition. A bit of originality wouldn't have hurt. Also it lacks a 'main menu' button, so the character can be changed without reloading the page. Oh, and: 0/5, needs badges. :p

Destroy the village

Play Destroy the village

Apr. 15, 2010

Rating: 1

Well, I liked it.

Fishing Girl

Play Fishing Girl

Apr. 15, 2010

Rating: 0

Good game, entertaining and interesting. Needs a 'main menu' button to end the current game, though.

Surreality

Play Surreality

Apr. 14, 2010

Rating: 0

Yup, as I suspected, it was a bug, likely due to so variables not getting reset properly when ending and restarting the game.

Surreality

Play Surreality

Apr. 14, 2010

Rating: 0

I think I broke it. I have water so following the river gets me to abstraction (I think that's why) but then when I play with form and imbue fire I no longer get the option to use the water to get love. This happened after I used love previously on the dandelion (twice) and it seems that now this path no longer works.

Achoo!

Play Achoo!

Apr. 14, 2010

Rating: 0

On level 16, the game just goes "game over" for no reason, sometimes as soon as it starts. Looks like a pretty crippling bug.

Connect It

Play Connect It

Apr. 13, 2010

Rating: 0

Some levels have way more pegs than necessary. Also, the introduction of switches breathes a second life into the game, but that happens a bit late. Should have done more with the very big wheel, it is only used in one level.

the Flood Runner 2

Play the Flood Runner 2

Apr. 06, 2010

Rating: 0

A slightly more elaborate version of Canabalt, which suffer from the same set of shortcomings.

Civilizations Wars

Play Civilizations Wars

Apr. 02, 2010

Rating: 0

Was this game ever tested? Spell usage does not deduct mana, % bonus to stats are docked 1 point in display (rounding problem?) The tutorial is hideous and does not explain much. If at least the game was not a tedious re-hash of Nanowars...

mini Tower Defence (mTD)

Play mini Tower Defence (mTD)

Mar. 26, 2010

Rating: 0

The game is very repetitive, and it encourages grinding with the expert bonus making it disadvantageous to try and progress in the missions vs. doing the same lower level mission expertly over and over. Compounding the problem is the upgrade system which encourages saving and buying only the top upgrade, for a rough 50% discount. The achievement sytem is even worse, unoriginal, boring and based on grinding. Most towers are useless, with the fast tower several notches above everything else in damage-dealing, making it the only viable choice. Overall a very poor effort, and a lackluster game that bring nothing new to the genre. Next!

Heroes of Gaia

Play Heroes of Gaia

Mar. 20, 2010

Rating: 0

This is a bad ripoff of Heroes of Might&Magic, with all the fun removed and a lot of pain added. I don't blame Greg for giving it badges, I blame all the morons who voted this crap up so it would qualify for badges. Yesh!

Enigmata 2: Genu's Revenge

Play Enigmata 2: Genu's Revenge

Mar. 19, 2010

Rating: 0

Awkward controls: One hand to control the ship, one hand to aim with the mouse, one hand to activate the skills. That's one too many hand needed for me, but YMMV. Repetitive action: Every level is the same, and you have to see them over and over again to farm gold so you can survive the next level... it's a grind, and grinding is not fun. Gimmicky, unfun stuff: level 9 boss, aim for one part of the ship with guns that spray bullets in every direction. Third tier achievements: "Figure out how to earn them, we're not telling you." Well, sir, that is just plain bull. Overall the game is pretty, boring, repetitive and hinge on gimmicks rather than true gameplay. It's eminently forgettable, boring fare.

Loondon

Play Loondon

Mar. 09, 2010

Rating: 0

Very close to Little Wheel in gameplay, and quality. Not much of a game, but very entertaining nonetheless. And this is coming from someone who hated ImmorTall.

Valthirian Arc

Play Valthirian Arc

Mar. 09, 2010

Rating: 0

There is no reason not to grade up the students who have the necessary LP and no choice to make in this respect, so why doesn't the game do it automatically? I resent having to the tedious, manual chore for every grade, for every student, every week. The rename mechanic encourages bonding between the player and the characters. The fame requirements, which force graduation, discourage it. Pick one and stick to it. The pathfinding algorithm for the hunting missions is terrible. It needs fixing. This is not optional. The player needs to be given more meaningful decisions to take. Right now there is only a handful, and it is detrimental to the game's depth.

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