Nice, level 10 is very hard, but not impossible. I wish the entire screen was larger. Sometimes a stray bubble gets stuck on screen. I'd like to see a sequel with a little better graphics-life-like animation of elements, etc. 5-Stars.
I click on "Cannon" upgrade, but no difference seems to happen. How am I supposed to have time to upgrade if at all times during the game, there are more enemies hitting me than my cannon could ever shoot?
OOO! This is so cool! Hey everybody, if you haven't done it yet, click the "show settings" checkbox.
How did you decide what lengths the arms should be?
The length of each stick is calculated by generating a random number between 1 and 8 and multiplying that by 8. The lengths are then scaled so that the total adds up to 240, so the pattern doesn't end up being too big or small.
Cute but the controls don't respond well at all. There is no upgrade path, seems like the board can get arbitrarily stuck with no valid moves. Most of the skulls look alike and are nearly the same color.
I do agree that it can get a bit difficult to tell where a match is. Maybe we will add a colored "halo" around them or a hint as to a match. The board should not be able to get stuck as it resets when that happens. You cannot click until the action on the board has stopped. Based on the outcome of this we will add more (trying to convince the programmers).
Yeah I know....But this still is a work in progress so ill fix this issue later on