Not a bad game, TBH, but it isn't a good game either. Among major problems is the fact that you can simply click anywhere and the paddles will go there (AKA there is no actual challenge and the ball can't really leave the screen unless you fall asleep). Clicking at the right time can get the ball stuck in your paddle (http://i.imgur.com/SldaZ.png
). Above all, however, is the lack of a sense of achievement. The lack of implementation of Kong API gives the game less competitive potential. So, while I like the overall art direction (the bit that's there), I'd like something more fun to play. Keep at it!
I am not really asking why you made this. In fact, I am commending you for adding one more game to the repertoire of games entitled 'No one plays this, but someone loves this'. But really, I appreciate this gesture towards humanity which is so wonderfully calm quiet nice and tastes like caramel chocolate chips with checkered pringles. 3/5, needs more colors beside grey.
On the graphical side, invest a bit more into better trees and stuff, possibly a variety of trees, shrubbery and such to add more immersive quality. The gun model needs serious work as well, as it currently looks like a toy. Landscape needs to be more interesting. You shouldn't be able to walk through trees. Trees need to stop blinking so rapidly when you get far enough. I know it is supposed to emulate motion, but it hurts the eyes. I can go ahead and the state the obvious: You need more gameplay, actual firing, possibly other weapons, things to shoot at, reloading, strafing etc. etc. that makes an FPS actually fun.
Decent test game, by test game standards, naturally. It isn't really a full game, so I am not judging it as one when commenting on it. Gun handling needs work so that the sights are in line with the cursor. I am not sure, but it seems like holding down Space, or mashing it, allows you to climb hills faster, which it shouldn't. Bad feel of presence due to absence of legs or similar, which make you feel like a pair of disembodied hands. Clouds need to feel more like splotches on the sky. Grassy hills shouldn't make you slide down them like they are sandhills.
Definitely Okay. Needs trees, like, of other kinds. Basically, everything has immense needs due. Yours, over & out.~~~
P.S. Shadows would be nice. Read the first letter of every word behind the P.S. if you don't want something bad to happen.
Not a very bad game. Graphics are okay, but need to be more realistic. Movement needs to be less blocky. Jumping should be more natural. Liked the music. Sound effects are not bad but need work. Overall, I rate this 3/5 on quality. Good luck for the whole game!
Blue stars don't really amount to anything. Your fuel evidently caps at 140, and even though you get a boost to 180 with a blue star, it stays only for a second at best.
Ahaha, I had this talk with a mate at work. I said I couldn't remember a LCD game with a highscore list but he could :-) It does hold you highest score (top right) but not a list, not yet :-)
Superbly executed snake-esque game. The graphics aren't anything awesome, but convey just the right sense. A bit of music wouldn't be bad, and some sound would be great (enhance the atmosphere). The gameplay is a bit TOO easy currently, though. Nevertheless, great job! 5/5 because I had fun playing it.
Cooking games are hard to evaluate, really. They aren't really 'games', more like tutorials. Nevertheless, this was okay. I wonder whether anyone will really try it out though =P
Good take on Physics-based launcher game genre. 4/5, as later levels begin to grow slightly tedious. Introduction of new elements should be done faster.
Ahaha, I had this talk with a mate at work. I said I couldn't remember a LCD game with a highscore list but he could :-) It does hold you highest score (top right) but not a list, not yet :-)