Nice game based on Plats vs Zombies. A few suggestions: Add purchasable upgrades, make the plants load faster, make sunflower produce sun energy faster, allow upgrading units. Otherwise, good game. 4/5 because the difficulty is a bit too high.
Overall good game. The story itself wasn't too interesting, and here and there, seemed off the tracks. The usage of words was fun, especially creative ones being "Time" and "Void". "Bridge" would have been a better word to use on it. And as others have mentioned, more ideas and more active gameplay would add to the game's fun value. Rated 5/5, nevertheless, to encourage your sequel and creativity! :D
I agree with the other commenter on how Alexey dies randomly, as for example, when i dropped a piece two squares to the left of him and he died. Otherwise, seems like a neat idea. Making the main character slightly more responsive would be appreciated. Otherwise, 5/5 because the concept and execution were both great!
Not a very good platformer. The main character sprite needs to be improved. It also needs a background, more enemies, actual shooting, better platforming, sound, background music - actually, pretty much everything. Also, a reward for winning. 2/5 as of yet, as the game ending does not really satisfy. Keep trying to improve!
I'd suggest two separate modes: Endless and Challenge. Endless basically starts with infinite lives. Maybe separate score counters for the two modes, too. More upgrades besides the current ones would be nice. The game gets tedious pretty quickly at around 100, so maybe add some active skills (like, click the mouse when this bar fills to kill any two enemies). Also, the enemy killed with the Aegis is not removed from the enemy counter. Overall, solid game, with okay graphics (could be improved a bit more, but the gameplay is good). 5/5!
Explanation of game: You are half-book, half green snail that can fire cherries. Banished by the rest of your hilariously mutated kin for being so horrendously messed up, you are placed on the plane of infinity that stretches infinitely in both directions. There is also a random box because it is probably the door to get out of this plane. Trouble is, the programmer coded it too badly for you to escape the first room. 1/5 for not allowing Mr. Bookynail to escape. That was mean.
The word is Egyptian, and the game isn't fun. No, it isn't fun at all. It is just random clicking, and it doesn't even reward you. So 2/5 for effort, if you made it, that is.
Weapon heats up too fast, cools down too slowly. Otherwise, good game. Also, never knew water guns heated up xD 4/5 because it does seem challenging. The third boss is very overpowered.
Quite fun game. Could do with more levels, and a bit more difficulty. Perhaps even an endgame statistics chart to show you which level you did best in, worst in, quickest, slowest etc. Overall, it is a good job. 4/5, because of short length.
Nice concept, perfect execution. The only thing I can complain about is that, on the level where the fly falls into glue (the second one), if you hit him with an apple, he says nothing. Otherwise, I enjoyed the light take on a physics based game. 5/5 because it was enjoyable and fun.
The game is actually pretty good. Enemies in earlier waves are unbelievably difficult to destroy, and until about wave 5, you have to struggle just to survive. Point out shop screen 2 better (it is almost hidden). Arcane spells need to have better, more useful effects (teleportation is useless). Skill prerequisites should be displayed. Overall skill development' chart that displays your total crit chance, burn chance etc. Implement color changes that correspond with skills selected (maybe even different ranks and titles, such as Master Pyromancer for all fire skills). Enemies need to be toned down, as I said, in earlier waves, plus, they should not attack just one part of the wall. Are of effect (which should be Area Effect) spells are totally useless as of now. Control scheme needs major work (read other comments). Otherwise, a well-made, solidly executed and perfectly featureful game that still could do with a lot of tweaks. Good job! Rating: 4/5.
thank you for the review. yeah, the tips system was really rushed. stats page would be a good idea, i agree. i had trouble with balancing the first waves. some people thought they were too slow. = / only some of the area spells are totally useless, but most of them are kind of awkward. i will take your suggestions into consideration for future games and such.
Problem with the game is, there is no game. There isn't any gameplay, no action, sport, strategy, platforming - nothing. It is a nice 'concept', but you see, without gameplay, the players get bored. The tanks need to shoot each other, perhaps, and other stuff like that. This is all very basic programming (making a movieclip rotate and changing its location parameters). I hope you keep trying to make games, just, I suggest that you also have it tested for 'fun' value. The graphics could also do with some more attention. There isn't any sound, so.... There isn't much of a replay value either, since once you complete the game, you really do so (as I said, there is no game...) So you need to work harder, and do a bit more research. Play some other games on the site for inspiration!
Dev, if you need to test your games, why not use Kong's integrated testing system? If your game is incomplete, why upload it for all to see? You aren't doing any good to the community by uploading junk like this. Of course this can be developed into a fullfledged game, but that is what we want uploaded, not this 'test'. 1/5, sorry, because tests aren't full games.
okey adeeb, i know that, and if you could read (you should be able to read, since you wrote the comment) then you would understand that i made it beacuse my friends wanted it, so if you dont have anything good to say, just dont say it, otherwise you will seem soo stupid you know :)
Actually, this is a pretty good flash make of Mastermind. I had fun playing it, and it is well coded. Though, to be frank, I wonder whether some puzzles made by it are unsolvable. Anyway, 4/5 as it was fun to play. Also, me, solving one of the puzzles, because I want to show off :P : http://i.imgur.com/XM4Vx.png <-- Of course, I used up all the lines, so not much of an achievement.
I gave up after Level 5. Because it wasn't a button hunt, it was more like a clickfest. Improve upon your design. Maybe have hints that point to the correct button. 2/5, sorry, because I did not enjoy it. Better luck next time!
I will be frank. I just played through the whole of the game. The gameplay is rather below average. The platforming is slippery (especially in the scene with the clouds) so it is of little wonder that I did not enjoy that part of the game. The platforms weren't too nicely visible. I liked the atmosphere, and occasional touches were good (splashing water, round torch) the graphics were pretty good too. If you ask me what to improve, I would say: Improve the platforming. The block-pushing at the first part of the game needs to be faster. While it IS an art game (and as with all art games, people will interpret this in various ways, so I won't say how I interpreted it myself), it should have smooth gameplay. Overall, 3/5 would be a fair rating, as it did not really impress me a lot. The length of the game was also short, but I suppose that is because of the less development period. Try building and improving upon this. It COULD be a good game with some polishing and improvements.
thank you for the review. yeah, the tips system was really rushed. stats page would be a good idea, i agree. i had trouble with balancing the first waves. some people thought they were too slow. = / only some of the area spells are totally useless, but most of them are kind of awkward. i will take your suggestions into consideration for future games and such.