combination of lives + "get 10" is misleading. i can't think of a better way to phrase it, though. it's hard to tell when something has been caught. there's no real visual feedback when an object hits the floor. you can slide off the side of the screen and not come back. big 'n heavy doesn't always go off screen; big and heavy has trouble catching things on the left.
why a submit score button at game over that doesn't seem to work? why instructions between the levels? "don't fire him" indeed in the instructions; insufferable moving buttons (how-to jumps far enough right that the mouse can move *off* it again, rinse and repeat). 2/5.
Haven't we seen this one here recently? This version is different -- you do actually have to pull back the bow, so scoring 10x10 isn't trivial anymore. But still pretty much a repost.
The controls are really annoying: hover mouse and then use arrow keys. What about a single device? Drag crates with mouse, for instance. Or click to select -- that's really annoying when you have to chase a single crate with the mouse because you want to make several moves in a row with it.
buggy w/ text overlaps on end-of-race dialog; really overloads safari on rendering; racing quality mediocre; +1 good backgrounds. all in all, forgettable.
maybe make scores a ratio of points to building height? scoring 1049 pts on an 1100 ft building seems pretty keen, scoring 1200 pts on a 4000 ft building less so.
much improved. good on you, potatosheep. especially how the height bar doesn't make it trivial: there's still a judgement involved of how fast the bar is filling which determines what the optimum point of 'chute release is.
it's good for once or twice, but there's no payoff, no decent ending. just "game over" (at lvl. 209 with 30k gold). not even stats or anything. reduced rating from 4/5 to 3/5 -- it's definitely one of the better entries in the TD genre.