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adrin's Comments

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Tasty Planet: DinoTime

Play Tasty Planet: DinoTime

Dec. 03, 2011

Rating: -3

nice game... until lvl 3... plz make some sort of lvl skip button for insectophobias!

Random Heroes

Play Random Heroes

Dec. 03, 2011

Rating: 4

not bad, but a bit mundane. tried out all the weapons, but they were basically not too differnt. would be nice if weapons had some sort of special effects. (perhaps upgradable?) also, you might want to do sth with the enemies. right now it's sorta like target practice.

Monster Bark

Play Monster Bark

Dec. 01, 2011

Rating: 1812

the blocks apparantly like being pushed around

Ninja and Blind Girl

Play Ninja and Blind Girl

Nov. 30, 2011

Rating: 2

witness the power of hill!!!

LethalRPGDestiny 2: Conquest

Play LethalRPGDestiny 2: Conquest

Nov. 18, 2011

Rating: 28

I don't quite understand why this game has 80 achievement points

Legend of the Void

Play Legend of the Void

Nov. 17, 2011

Rating: 0

great game. excellent how you can import/export files as well. just a few opinions after playing mage. everything except the curses of the necromancy tree was pretty useless. perhaps summons should scale according to magic? stun was pretty unbalanced. both used by me and the enemy. less turns stunned or some sort of other penalty perhaps? anyways, thanks for the great game and keep up the good work!

Developer response from violatorgames

What?! I think you need to give summons another try! Unless they get targeted first turn out (which means you and rogan didnt) they can do some nice damage and be very useful. Especially the Demon at high level! Thanks for the compliments!

Legend of the Void

Play Legend of the Void

Nov. 17, 2011

Rating: -5

it would be good if we could use our "q" attacks if we clicked an enemy without pressing anything.

Focus

Play Focus

Nov. 10, 2011

Rating: 1

normal is doable, original quite challenging, insane... well, insane, I suppose

Sota

Play Sota

Nov. 07, 2011

Rating: 0

pretty cool actually.

Dragmanards

Play Dragmanards

Nov. 07, 2011

Rating: 0

sad how later on in the game it becomes less strategy more quickfingers

Dragmanards

Play Dragmanards

Nov. 07, 2011

Rating: -1

game froze after beating the 17th lvl for some reason.

Dragmanards

Play Dragmanards

Nov. 07, 2011

Rating: 1

cute and entertaining. think it would have been more entertaining if the levels were longer in width thou.

Danger Dungeon

Play Danger Dungeon

Nov. 06, 2011

Rating: 0

I thought the other guys get auto rescued when you move to the next floor... thought wrong!

Developer response from fightclub69

They'll keep fighting until they've finished any fight they are in... then they'll try to leave by running past any other monsters to catch up with you. But if a monster stuns them, they'll have to stand and fight again!

Obliterate Everything

Play Obliterate Everything

Nov. 02, 2011

Rating: -2

are you sure we have control of these things? I get this hunch we've made a real bad mistake...

Obliterate Everything

Play Obliterate Everything

Nov. 02, 2011

Rating: -2

ignore what i said turrets do function properly!

Obliterate Everything

Play Obliterate Everything

Nov. 02, 2011

Rating: 0

would be good if the turrets faced the direction they last fired instead of facing "up" every time

Town of Fears

Play Town of Fears

Nov. 01, 2011

Rating: 3

hard is pretty gruesome...

Cursed Dungeon

Play Cursed Dungeon

Nov. 01, 2011

Rating: -2

better than I thought it would be

Accelerator

Play Accelerator

Oct. 28, 2011

Rating: 2

the curves are wicked!

Accelerator

Play Accelerator

Oct. 27, 2011

Rating: 3

died at 995 (hard) about 3 times lol

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