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aerion111's Comments

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Demolition City

Play Demolition City

Aug. 05, 2009

Rating: 0

Boringly easy (managed most without using all explosives), but fun for a quick playthrough. 4/5, just because I'm not giving full credits to such a short game

Get Off My Lawn

Play Get Off My Lawn

Jul. 15, 2009

Rating: 0

Meh, too easy. I recommend calling normal "easy", expert "normal", and making an even harder "expert" mode.

Hedgehog Launch 2

Play Hedgehog Launch 2

Jul. 14, 2009

Rating: 0

The parachutes aren't exactly powerful.. As opposed to the e-rockets, which seem more powerful than the purple bars...

Hedgehog Launch 2

Play Hedgehog Launch 2

Jul. 14, 2009

Rating: 0

8 days, cool. By the time I got to the moon, I had a huge tank, strong rockets, full radar, and full fuel steal. It was just a matter of patience at that point.

Phage Wars 2

Play Phage Wars 2

Jul. 11, 2009

Rating: 0

I filled rep and def, and later also str, and won easily... In fact, I started off just throwing in all parts I got, I only specialiced later. Humans will always win against this level of AI, because they do not use the correct level of strategy.

Cyber Recession Warrior: Edgar

Play Cyber Recession Warrior: Edgar

Jul. 08, 2009

Rating: 0

Cyborg with 3ap weapon... LOVE it. 10 attacks a turn makes up for the -20 defense.

UPGRADE COMPLETE!

Play UPGRADE COMPLETE!

Jul. 02, 2009

Rating: 0

Oh, and 4/5, because it's a fun game, but too short.

UPGRADE COMPLETE!

Play UPGRADE COMPLETE!

Jul. 02, 2009

Rating: 0

For those who're having trouble, just upgrade the original guns, get magnet and agility, upgrade those, upgrade all visuals you want to upgrade (you should be at a decent level at this point), and then start filling your slots (cheaper to buy a ton of lvl1 than upgrade), I used 2 magnets, 1 agility, 1 lightning, the 2 original turrets, and 6 rockets, and then you just upgrade whatever. Once I was done with the visuals, I didn't loose a single fight, and by lvl 20, I didn't even have to move if I didn't want to.

Elements

Play Elements

Jun. 24, 2009

Rating: 0

The rewards aren't anywhere NEAR good enough, and there aren't enough cards. The egg of fate turning into an egg of fate thing isn't really all that annoying, as at least then I get a second try, as opposed to turning into Spark Though, as a hint to fellow Timers, Bless, and similar cards, get copied as well when you use Deja Vu. I had four 4/4 DVs, two of which had Momentum. The opponent had no chance.

Epic War 3

Play Epic War 3

Jun. 24, 2009

Rating: 0

I have no idea how clicking the mouse could be bugged, but pressing the space button isn't all that much more difficult. Gotta say that the Phoenix spell is overpowered though, I couldn't win the last castle without it, so I had to do everything over again just to get it.

Use Boxmen

Play Use Boxmen

Jun. 20, 2009

Rating: 0

Finished! Not as hard as advertised, though I suspect my solution on 10 was not the intended one, and 11 had annoyingly hard controls.

Use Boxmen

Play Use Boxmen

Jun. 20, 2009

Rating: 0

SPOILER!!!! SPOILER!!!! A solution to level 10, which might not be the intended one, is to go to the bottom, place one dude somewhere to the left, and the other on the spot where there are "inactive" spiky objects, then make a dude run back and forth between the two. Then, go back up, and down to the last switch, activate the switch when the running dude is running to the left, and switch it again, and then switch a third time when he's gone past the inactive spiky things.

Raider: Episode 1

Play Raider: Episode 1

May. 29, 2009

Rating: 0

I have no clue why people are saying the checkpoints are too far apart. I haven't played very far, but so far, it seems there's one per "encounter" (places that have roughly the same problem over a certain distance, such as the ghosts), which is the way it's suposed to be for hard games with medium-sized "encounters"

Learn to Fly

Play Learn to Fly

May. 18, 2009

Rating: 0

I upgraded everything, and then kept the attitude and speed roughly equal (burned through the fuel in the start, keeping it out of the red, of course), using the 1-3% resistances, and then I hit the white screen with something like 50 attitude left. Could easily have been made harder, and could use a mute button. Besides, it's stolen from somewhere else. 3/5

Red Moon

Play Red Moon

Apr. 24, 2009

Rating: 0

Could be great, but ends up merely good. 3/5, but could easily have been 5/5 (a rating I rarely give), if it had not had the flaws that have already been mentioned. More attack flexibility would be great.

Hero's Arms

Play Hero's Arms

Apr. 13, 2009

Rating: 0

I can't seem to get to the last three squares in the upper-right corner and down. Everything that neighbors it has no openings that way

Hero's Arms

Play Hero's Arms

Apr. 11, 2009

Rating: 0

Yoshi: 4/5 is a good grading. You're not SUPPOSED to give 5/5 unless the was so amazing you got tempted to skip work for it or something. 5/5 is perfect, 4/5 is "merely" good.

The Dragon and the Wizard

Play The Dragon and the Wizard

Feb. 25, 2009

Rating: 0

For those who care, the area in the circle will be copied to the area where your mouse is. This means that if you click on a missing hat, it will appear, but if you click on the actual hat in the other image, it will be "corrected" to no hat in either.

Mastermind: World Conquerer

Play Mastermind: World Conquerer

Feb. 04, 2009

Rating: 0

If you get the moon base and anti-infantry equipment, you pretty much win outright, and can do whatever you want. This goes especially much for when you fill up your income.

Divine Generals

Play Divine Generals

Feb. 03, 2009

Rating: 0

I won't even play your game anymore until you fix your save function, as I'm not finishing something this long in one sitting. If you don't fix it, you deserve the 2/5 rating I gave, otherwise you deserve a 4/5 (the idea is decent, but the game itself is terribly buggy and poorly done.)

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