Boringly easy (managed most without using all explosives), but fun for a quick playthrough.
4/5, just because I'm not giving full credits to such a short game
8 days, cool.
By the time I got to the moon, I had a huge tank, strong rockets, full radar, and full fuel steal.
It was just a matter of patience at that point.
I filled rep and def, and later also str, and won easily...
In fact, I started off just throwing in all parts I got, I only specialiced later.
Humans will always win against this level of AI, because they do not use the correct level of strategy.
For those who're having trouble, just upgrade the original guns, get magnet and agility, upgrade those, upgrade all visuals you want to upgrade (you should be at a decent level at this point), and then start filling your slots (cheaper to buy a ton of lvl1 than upgrade), I used 2 magnets, 1 agility, 1 lightning, the 2 original turrets, and 6 rockets, and then you just upgrade whatever.
Once I was done with the visuals, I didn't loose a single fight, and by lvl 20, I didn't even have to move if I didn't want to.
The rewards aren't anywhere NEAR good enough, and there aren't enough cards.
The egg of fate turning into an egg of fate thing isn't really all that annoying, as at least then I get a second try, as opposed to turning into Spark
Though, as a hint to fellow Timers, Bless, and similar cards, get copied as well when you use Deja Vu. I had four 4/4 DVs, two of which had Momentum. The opponent had no chance.
I have no idea how clicking the mouse could be bugged, but pressing the space button isn't all that much more difficult.
Gotta say that the Phoenix spell is overpowered though, I couldn't win the last castle without it, so I had to do everything over again just to get it.
SPOILER!!!!
SPOILER!!!!
A solution to level 10, which might not be the intended one, is to go to the bottom, place one dude somewhere to the left, and the other on the spot where there are "inactive" spiky objects, then make a dude run back and forth between the two.
Then, go back up, and down to the last switch, activate the switch when the running dude is running to the left, and switch it again, and then switch a third time when he's gone past the inactive spiky things.
I have no clue why people are saying the checkpoints are too far apart.
I haven't played very far, but so far, it seems there's one per "encounter" (places that have roughly the same problem over a certain distance, such as the ghosts), which is the way it's suposed to be for hard games with medium-sized "encounters"
I upgraded everything, and then kept the attitude and speed roughly equal (burned through the fuel in the start, keeping it out of the red, of course), using the 1-3% resistances, and then I hit the white screen with something like 50 attitude left.
Could easily have been made harder, and could use a mute button.
Besides, it's stolen from somewhere else.
3/5
Could be great, but ends up merely good.
3/5, but could easily have been 5/5 (a rating I rarely give), if it had not had the flaws that have already been mentioned. More attack flexibility would be great.
Yoshi: 4/5 is a good grading.
You're not SUPPOSED to give 5/5 unless the was so amazing you got tempted to skip work for it or something.
5/5 is perfect, 4/5 is "merely" good.
For those who care, the area in the circle will be copied to the area where your mouse is.
This means that if you click on a missing hat, it will appear, but if you click on the actual hat in the other image, it will be "corrected" to no hat in either.
If you get the moon base and anti-infantry equipment, you pretty much win outright, and can do whatever you want.
This goes especially much for when you fill up your income.
I won't even play your game anymore until you fix your save function, as I'm not finishing something this long in one sitting.
If you don't fix it, you deserve the 2/5 rating I gave, otherwise you deserve a 4/5 (the idea is decent, but the game itself is terribly buggy and poorly done.)