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Aerow's Comments

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Explode-a-Ton

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May. 14, 2008

Rating: 0

while it was fun to win, I was using a simple "bring three together and hope for combo" method. Extremely hard to foresee a combo, and the random placement screws you up anyways. Fortunately comboes happened quite often without my knowing how or why it happened. 3/5

Xeno tactic 2

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May. 13, 2008

Rating: 0

why does it remind me so much of canyon defense...?

PlanetDefender

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May. 06, 2008

Rating: 0

TurtleMonkey: Bunkers reduce the rate that you lose your Population. A higher protects the pop. and so lets your pop. grow faster.

PlanetDefender

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May. 06, 2008

Rating: 0

This games difficulty is very well suited to their respective levels. If you are really losing on easy, you don't understand the mechanics of the game yet. That's all. I have already beaten hard - after several hours.

PlanetDefender

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May. 06, 2008

Rating: 0

The Beadle: 1. Yes, the smoke trails mean missles. Your anti-s don't shoot them because they have a very slow refire rate. LVL will shoot like 1 in 4. 2. Bunker defenses do not stack, wouldn't matter anyways since the aliens target the weakest building. 3. Focus fire would be good for the cannons, but the it is actually better for the nukes to scatter to avoid overkill.

SHIFT 2

Play SHIFT 2

Apr. 24, 2008

Rating: 0

What is all this about "CC is a lie"?

Doodle Defender

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Apr. 22, 2008

Rating: 0

2/5. Initially creative. Repititous gameplay, nothing more than a generic shooter with new paint. Could have been so much more.

Doeo

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Apr. 22, 2008

Rating: 0

awfully short but still great. never played katamari or moai so it's totally new to me. I love it.

Beat the Boss

Play Beat the Boss

Apr. 16, 2008

Rating: 0

cool. Tough. 4/5

MiniFlashRTS

Play MiniFlashRTS

Apr. 16, 2008

Rating: 0

Still I gave it 4/5 I think this will go far.

MiniFlashRTS

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Apr. 16, 2008

Rating: 0

Needs more hotkeys, waypoints, and such. Also a manuel that tells us what exactly it is all these buttons and research means would help. You sort of throw us in there without explaining what we are looking at. You didn't even explain what the goal was.

MiniFlashRTS

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Apr. 16, 2008

Rating: 0

intriguing but extremely hard.

Mouse Under Siege

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Apr. 16, 2008

Rating: 0

Good concept. Would have loved a way to fight back though. Like lead the missles into the tanks.

Super Energy Apocalypse

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Apr. 15, 2008

Rating: 0

Now that i've finally beaten lvl 8. I can't believe it really took me several hours to achieve that goal...Once I did it right it was so easy I felt stupid.

Super Energy Apocalypse

Play Super Energy Apocalypse

Apr. 15, 2008

Rating: 0

no way. nuclear costs 250 energy only produces 15 energy and requires a nuke dump!

Super Energy Apocalypse

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Apr. 15, 2008

Rating: 0

anyone else notice that upgrading the your energy actually makes you produce less?

Super Energy Apocalypse

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Apr. 14, 2008

Rating: 0

Even More Bugs: You cannot build a spotlight inside the light radius of another when it is lit. If you build a farm after dark, it will operate like it is day.

Super Crazy Guitar Maniac Deluxe 2

Play Super Crazy Guitar Maniac Deluxe 2

Apr. 10, 2008

Rating: 0

You get a perfect when you achieve the best score possible. I had the same problem too. You not only have to hit the notes perfectly, you also can't touch the keys without a note. If you play when there is no note you lose points and so lose the perfect.

Jack the Fugitive

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Apr. 10, 2008

Rating: 0

Now htat I think about it the merc in the 3rd chapter was like the MAtrix's Ghost. He would blur and the bullets would go through him. He used knives too...

Jack the Fugitive

Play Jack the Fugitive

Apr. 10, 2008

Rating: 0

3/5 Story was decent, although strangely similair to The Matrix. Gameplay itself was waaay to easy. There was little chance to run out of ammo or even to die in the game. Also there were too few enemies. The RPG feel of shot damage and status boosting items are a nice touch.

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