controls are way to blocky, the speeding tiles are the worst, the level with the dash timed jumps and speed tiles afterwards killed it for me. At least put a checkpoint in there.
this game is a lot more fun than the other one, this one deserves a nice sequel with ramped up graphics, this could easily be on steam, puzzler metroidvanias FTW
the good ending is real easy to get, macro yourself in lower floors to max level and you only have to worry about end boss which requires one or 2 potions
its a nice game, but the insane number of zombies in later levels and the low amount of money we get from missions make it more of a grind than a fun game. So from 5/5 goes down to 1/5. hope the developer can have some better sense in his next game.
for lv15 you get the person in front of you, then jump and dash against the skull, and jump back to the left and put her in the chest (takes some practice to do the jump), then the rest is easy.
2 of my cities with 30 ships in the air, and AI comes only against me, while my dudes shoot randomly and don't hit anything. Bombarding the city barely does any damage with the 5th best ship. Are we supposed to just farm 20-30 missions to get best ships? From 5/5 to 1/5 really bad late game design.
ramming ability is useless which makes half the ships not worth buying, city regen is also insane, and game becomes a huge unfun mess around mission 10
nvm just need to jump on axe when it's on the skull.
nice little games, 5min of fun, you can def make bigger games with more abilities, these are very welcome by the community :D
fun little game, takes around 1-2h to finish and get all upgrades, would definitely enjoy any sequels even with the same gameplay mechanics.
To all the killjoys complaining about the game, you should wish kong had more games of this caliber. 90% of the stuff in here is downright unplayable.
hey I don't get what you mean by blocky, and that was the last level btw. After the speeders there's no more traps x)