I'm wondering how can 2 undead mages with 120 attack 1 hit kill various squads of 3 dragon militias with 300 hp, something really wrong is going on here, the kind of stuff that makes me mark games as 1/5 z___z
Man the controls and AI in this game are revolting, I'm getting slaughtered in the 3rd map by AI micro management and I can barely control my units x_x
Great game 5/5 but I don't really like having to pick coins with the mouse, flash games for whatever reason tend slow a lot if you move the mouse too much. Would have been nice to have a bigger game and a tactical map where we could chose territories to attack and enemies that could attack us. Each territory could have buildings that could be upgraded...hoping to see a sequel to this ;)
You should include some tooltip about the star upgrades in game...I only knew about them right before I had to fight the flying dutchman and because some people were kind enough to post it in the comments. Anyway I'm done with the game finally, you get your 5/5 for well made game, but I think there's room for improvement if you decide to make a sequel...
I hate the initiative in this game! If it is based on the weaker force attacking first how come I'm attacking ports with ships with the double of my health and they get to attack first? The same happens with high level ships on the map...you should add an initiative stat to ships based on their size and whether they're warships or merchant. Alternatively just make it a coin toss...