inventory and the way materials work seems nicer in the first game...only complaint I had was how expensive was to make teleport pads, without those the game becomes really slow going...
This game is retarded, in the profession window you don't even have information if a stat will increase or decrease (church work increases faith but lowers magic)...
Awesome game, make a sequel please with more upgrades and levels and other stuff. Also please don't make guns that shake the screen because they sorta spoil the gameplay...
Great concept for a game!!! 5/5 although having multiple specimens would be nice. If you make a sequel try to implement more features, and if a zombie has 100% humanity shouldn't it become conscious like a person? Or did the brain degenerate into an animalistic form?
Haha and the girl and the zombie lived happy ever after! XD
Really nice game, awesome mechanics, pity it was so short :(
Hoping to see a huge sequel to this :D
How to win all maps and maximize rewards:
1. wait for the first enemies to come out and occupy 3 rows, then use all the scouts you can on the two free rows and let the other enemies pass.
2 repeat until their city is 0% then unleash wave of engineers and spawn them as fast as you can to defeat the remaining enemies.
3. This should make battles last more or less 1 min with 100% city ;)
rofl last level its as if AI had most of the upgrades I can buy for all my guys wth...we should be able to chose artifacts for each character not to affect them all at the same time...If I want strong magic I'm stuck with weak warriors and archers...
Nice game, reminds me of shinning force. Mages should be able to cast AOE spells wherever they wanted! It's really weird that they can only target the ground between 2 enemies when they don't have more moves z_z Also late game seems quite unbalanced...
Man the potions and the first book healing is way underpowered, whats the point of using healing if enemies hit for more than you get from the healing? x_x