Warlock passive: https://i.gyazo.com/d70f4c5bfa2f1a42003f261a9a51d615.png Why does it cause 4 HP of dmg when casting a spell? As well why does it sometimes not active when summoning a minion?
Can you please look at Abatheus Zombie an consider a rebalance? https://i.gyazo.com/50ee2c7e33ef949c6d6f429c419cc8d4.png As a Heroic reward for getting necro to lvl 30 it is essentially unplayable outside of the 1st turn making it a dead draw the rest of the game. It's arguable worse than the starter version playability wise. thx
Dungeons are probably my least favorite thing with the FG line of games. Why spend gold which is tedious to get after you campaign progress slows which you need to buy cards on a chance of nothing? It's not something that makes me want to pay $ either, it's just something to avoid and drive people away. A good game with card sales is more likely to get paid than one sucking any in game resources up till you have to pay to progress. But hey that's just me, if it works why change?
Hi afterlifex, what you say makes sense, but bear in mind that dungeons are the only way of getting some resources for cards crafting. Besides that, is one different way to allow you guys "try" different cards and hence, strategies.
Good to see Behemoth got a few extra Att & HP I was thinking it was kind of junk compared to other Leg's. Still seems bit of a waste but at least a bit better.
KuraiKiller, I am not as far along but I agree necro at least starts out slow. It has a good deal of HP regain and multi target so that kind of makes up for it once you can pull more than one enemy. That said I have not tried the other characters yet.
Clicking on an item that gives HP removes the HP so it then needs to be healed back off. This is a bit of a pain if you need to check the amount of HP the item gives.
So sorry for the issue but you can try some alternatives. The only way now is to either use Firefox(UPDATED version please) or try using Web Player, http://bit.ly/20ZVTl4. This means you will lose your progress though so if you want to keep that, you have to wait for cloud saves. Sorry to put you through the trouble and wait.
Been playing for a few days now & this is my take:
nrg system: I have seen worse. While recharge rate is slow there are refills given out for daily quests. You have enough to play when you wakeup, let it recharge during the day & then maybe a bit more nrg right before bed(varies by time zone). It's not an all day game by any means.
Cards: Getting 4* & 5* is going to take time like most CCG but again prem accuracy is given out daily so you can save up even as F2P & there are other methods to gain cards.
Overall it's not bad but it's still early here on kong so F2P is still easy competition wise.
Would be a bit more interesting if you could die & if there was any kind of real progression. The costs for upgrades don't seem to show correctly either. Nice start to something but as an idle it still has a way to go.
I find these "copy & paste" fps odd. There seems to be so much potential here beyond just a survival mode. Seeing how many of these are posted via this account I don't see changing however. 1/5 Nice but nothing you haven't done before.
Hi afterlifex, that's a known issue, it's already been fixed and will deployed on our next build. Thanks for reporting!