oh, this time the level failed to load the terrain, causing me and the enemies to fall off-screen immediately. Am I the only one getting all these glitches requiring restarts? I think I'd like the game if I could play it consistently...
Ugh, so far the game has a) frozen in battle (except for enemy spinning weapon in circle), b) blackscreened when selecting mission, c) stopped spawning enemies in a battle before I killed enough to finish the level, softlocking me.
Does anyone else get angry when they roll the "perfect shot" card? I mean, its nice when it saves a bad board, but more often than not, I get it when I'm doing GOOD, and it just invalidates all the work I had done up till then.
Appropriate that the badge for completing the game is "sucker". If I wanted a grind, I'd be playing one of the infinitely more entertaining MMOs. How does this keep getting badges.
Considering UI improvements never get made for these games, and all use the exact same UI, I'm forced to assume the person who programmed the UI is no longer available, and the person working on it now is just reusing the same infrastructure and doesn't know enough programming to change it.
This is stupid. Took me a while to realize what was happening, but every time I reduce the fire rate of my champion to 10 or less, the game stealthly slows my base fire rate by 3 points without telling me... Okay, if you want to cap the fire rate, that's FINE, but don't penalize me by making me SLOWER.
Well-built, but the puzzles could stand to be more challenging. Nothing really to make me think. Just me going, "well, only one place to put HIM, no idea what the button/wires/soundthingie will do, but it has to be the solution"
UI needs improvement. Needs hotkeys for inventory, skill pages, etc. Needs to be able to exit windows with Esc. Needs to make crafting less time consuming. Needs a way to remember things already crafted. Should be able to see what future skills do without getting all the pre-reqs first.
I'm under the impression that the game builders are pretty good, but get no feedback about the work they're doing until they release the finished version. Feedback is important at all points as you develop a game. If you have to explain why something is okay or intended, it means the game can't stand on its own in that regard, and you can improve it more.