no skill needed. Here's the optimal strategy. Stand in a corner, wait for all the guards to wander into the same spot in the room at the same time the green guy trips and impales himself on your knife.
...I mean really, there are times no amount of strategy will help you, and then when you redo the level, it completes itself for you...
I just reached the "camp of undefined". Dificulty: Ridiculous. Unfortunately I didn't get to try out that tough level cause the game froze when I entered the camp.
Sir Illiterate, your rank doesn't have anything to do with your hit rate, it has to do with your score. Try scoring more of the balls when there are fewer on the screen. the more balls on screen at any time lowers the amount your score grows/shrinks.
um wow, okaaay. This game sucks.
1) Double-jumping is done completely differently here than any game ever. Instead of the second jump setting your velocity to a certain amount up, it adds that velocity to your current one. Jumping on the upswing of a jump sends you rocketing, while on the downswing it barely slows you down.
2) The road, the elephant, and every obstacle on the road move at totally different rates. those police mines are pretty much on wheels.
2) very very bad graphics
Well, I thought it was fun at first... Then I began to find myself hoping I'd hurry up and lose so I could do other things...
...wayyyy to little challenge. I mean, jeez, rotating the board even?
Well, after all the glitches trying to get the game working, I just tried playing it on other unused machines at work until I found one that the game ran on.
Wow there are a lot of hackers. What startles me even more is the sheer number of them that STILL LOSE with all that hacking. Yeah, walk through walls and hide like a coward. I'll just farm the 1-2 other people on the map and still beat you. Play the game right you cowards >=)
Worst part of the game is when you make a bridge for half the level, test it a few times, and it works perfectly every time, but then when you make the a bridge for the other half of the level, COMPLETELY separate from the TOTALLY unchanged 1st bridge, the 1st bridge snaps in half as soon as you click go...
Before you comment about "buggy" creatures not attacking, here's how it works:
Creatures attack only in response to an opponent casting a direct damage spell on you. They deal damage equal to their attack minus the opponent's creature's power (if any) minus the oponent's Elders.