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AlecGriffon's Comments

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Elite Forces: Clones

Play Elite Forces: Clones

Mar. 02, 2011

Rating: 0

Phage Wars really did it better. Having to deselect a barracks each time you use it is a real pain.

Legendary Hero

Play Legendary Hero

Feb. 25, 2011

Rating: 0

Really hard to tell what stats matter and to what extent. The huge crowds of opponents with an inaccurate at best targeting mechanic gets very frustrating. Agreed that arrow keys for movement would be far superior as it's all too easy to charge right up to foes instead of hurling a fireball at them.

Rebuild

Play Rebuild

Feb. 12, 2011

Rating: 3

The name change for some character over time is a fun bit, but it would be nice to have random events that don't involve eye loss...

Iwo Jima Defence

Play Iwo Jima Defence

Jan. 15, 2011

Rating: 2

While the beat is a bit jaunty for war, it is era appropriate which makes a reasonable selection. Just because the U.S. won historically doesn't mean there wasn't another side, different perspectives are entirely appropriate.

doggnation

Play doggnation

Jan. 15, 2011

Rating: 1

Tricky play, but good design. The main menu music is obnoxious but that's the only bad thing to say. Would be sooo nice to be able to pause, but I suppose that's part of the challenge.

Xeno Defense

Play Xeno Defense

Jan. 13, 2011

Rating: 3

The difficulty gradient is too steep. There isn't enough opportunity to build better weapons. Need either more resource points or slower increase of enemy strength.

Desert Rifle 2

Play Desert Rifle 2

Jan. 09, 2011

Rating: 4

I'm not much for shooting games, but this was pretty good. A good balance of having to work for the victory, but not being impossible.

Monotris

Play Monotris

Jan. 02, 2011

Rating: -1

Interesting variation. Quick to learn because of familiarity, but not just a rehash.

Dungeon Developer

Play Dungeon Developer

Dec. 15, 2010

Rating: 1

The end song is a terrific reward. Not that it's terribly musical, but it's hilarious. Sad that defeating the dragon on day 25 doesn't count as less than 26 though...

Nicole Adventures in Mexico

Play Nicole Adventures in Mexico

Dec. 13, 2010

Rating: 1

Wrong environment for artistic 'jars'. I ended up having to just click on odd looking things I couldn't identify as something else.

Nicole Adventures in Egypt

Play  Nicole Adventures in Egypt

Dec. 13, 2010

Rating: 0

The poor lighting scenes are really annoying and kind of painful, bad choice. There shouldn't be more than one object in the scene that qualifies as something on the list. Telling me I'm looking for Nefertiti doesn't help, should at least include 'bust' or 'statue', but really that's a better one for a shadow than named. The "which object completes the set" challenges went on way too long.

Star Relic

Play Star Relic

Dec. 05, 2010

Rating: 0

The biggest problem with the AI is it seems to have no idea what to do with support units. Sometimes it will create a fleet entirely of ships with no offense. I don't mind winning but it's boring to not have to work for it.

Giga Miner

Play Giga Miner

Nov. 30, 2010

Rating: 5

Rather tedious, although it looks good at first. Maybe have different types of ground to mine so that some decisions are involved. Would be nice if upgrading the house meant something (it doesn't seem to).

Doodle Devil

Play Doodle Devil

Nov. 30, 2010

Rating: 2

Less intuitive than the first one (which for some combos is saying something). Fun, but limited and occasionally frustrating from the guesswork.

Ghost Hacker

Play Ghost Hacker

Nov. 17, 2010

Rating: 1

Interesting feature to have 'money' slowly become available and have some abilities use that mechanic to not permanently cost to use. The one thing I can see to fix would be the way upgrade node colors are selected. It's a really nice feature to be able to choose which each tower gets, but having to wait for just the perfect timing on the ones with three can be a real pain.

Castles of Talesworth

Play Castles of Talesworth

Nov. 09, 2010

Rating: 19

Truly obnoxious how short the time for rebuilding is especially since the pieces are random and it ends the game to not have completely enclosed your area. Too much scrolling is required while in firing mode. Having the different size cannon not be linked makes it nearly pointless to diversify (takes too long to switch between them). There's potential here, but it's not real playable as is. Disappointing after the genius that is Talesworth Adventure.

Truck Loader

Play Truck Loader

Nov. 03, 2010

Rating: 48

The fact that boxes like to stick to the tires and follow you back out of the truck is extremely annoying. Nice overall puzzler, even if some of the levels are a bit ridiculous. The magnet is a little inconsistent in how it grabs boxes making some levels more difficult than they need to be.

Sieger

Play Sieger

Oct. 25, 2010

Rating: 2

Well done. Lacks the frustration of most this type of game with tricky aiming. Love the music. Sometimes just leave it going in the background while I'm doing something else.

Robot Wants Ice Cream

Play Robot Wants Ice Cream

Sep. 28, 2010

Rating: 2

Overall pretty good, but sad to see a series that started off as more of a puzzle turn into primarily combat.

Mech Slayer

Play Mech Slayer

Jul. 27, 2010

Rating: 11

Plays like a game that isn't quite done yet. Nice look to the basic components. Needs some map variation and a few additional weapon choices to fill in between the low and high prices.

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