Mouse lagged during game play, but not at title screen; had to align enemies with the cross-hairs to kill them. Make sure player commands are processed before the bulk of the game; this may be an issue with queue, not the scripting itself.
Honestly, the last boss is bullshit. Not because he's hard, not because the stick only deal isn't a good idea, it's the fact I have five hearts and hit detection sucks. I'm losing enough health every time I hit him, and there's no way to increase my health.
I consider it a flaw, but you may have your own ideas.
The best Unity game I've seen yet. This is my first favorited game since I joined. Ships, sailing, mercantilism, death on the high seas, pretty crazy. Appealing music, good visuals, I have a few issues with camera control, but the map suffices. The only real complaint I have is opening, I didn't know what the hell was going on, but suffice to say, just kill 'till you die, then it makes sense.
The concept is novel, snail on snail action seems to be a underrepresented in today's gaming market. The effort placed into this is also quite astounding. On a scale of 1-5 I give it a Fallout-New Vegas; great concept, great presentation, crippling bugs.
Good job, though, I look forward to the sequel.