wearypenguin: This is the level code for the comment I posted a minute ago.
eNrtml1ygzAMhLGWl5yhV+h7z9L7X6TBQDHGFv4Bk5Clk8yUT4uE4uyIuv13//X4
NY8f03clPxRmCqVcaBpnbNUcY4uUtELXQpnkJj9jck/D9zhmNblC8SrIEFZm5PeR
QgopLBKq9qxnNOxqY6Ed5yR+WAog+KqnApnf7IG+e/7Sd+Jye04LEEDnc4bn+Z0M
Q1OCIUiIGJAWAydm7P8maOiNGySxZNOZsfhwOcN19iLmI9JWLPccqUJkaa2zZMaL
x7F3NMZz6wr5/+ccD1AL8PVpAdOpW0SUdgPzog3wBdivTSjCTZEZcaIHRr03yZzf
l+LVqsKFNeN+ny8paSt6c6u8hoLdIP00Clrle8+NaD6/2Sf7uDaCg4/R4ZpRPDfW
aElJNeqtrRsa6c2t8oIHcKhTJQ6oGardgWZIyqmSVnnszHkOxZ5VqlfeNTSU1owK
LSmpPlXSKo/eVRdva7aWuhiqKWVeGakU/o7typKw3Q6GxCgq6c79qhRRKqqWlHS7
wA567sMZjnSuVYZf9fSF58aTHleBuk0faH99df7fKFurTMK1NZN+Al2tu9Wq26yf
6rwXONIfJkPIPw==
wearypenguin: You got the design of your circuit correct, the problem is that the duration of signal the game gives you on T messes things up. The level goal says to act when T goes from low to high. You tried using delays to patch the problem, but delays are the wrong tool for the job. They don't really fit with what you're trying to do.
You need a new tool. Try this: start with a blank level and run a line from T1 pad into a delay transistor and then out to the Q0 pad, except *reverse the colors for this transistor*. See what it does. (It's much easier to follow the graph if you go from T1 to Q0.) Run the level and watch the graphs. (Or better yet, try to mentally work out what it will do before you run it!) That's probably hint enough to solve the level on your own, but I'll make another post with a level load code in case you need it. Run it to see the demo I explained, or delete the demo transistor and connect the dotted line to see how I got your circuit to work.
I'm tied with the level 7 highscore. There's a much nicer 5 gate solution. I'd rather not post the highscore design to just copy-paste, but I'll explain the circuit logic. First just clip the toggle signal to a one-tick pulse. Note this pulse has two logic jobs to do. The pulse needs to turn the toggle on if its off, and needs to turn it off if its on. So the pulse enters along two paths, a turn-on path and a shut-off path. You only want ONE of these paths active at a time. If the toggle is on you need to block the turn-on path. If the toggle is off you need to block the shut-off path. What does the turn-on signal do? It opens a path for VCC+ to come in and power the toggle. That power then needs to hold the toggle in the on state, it loops around to hold open the power. What does the shut-off signal do? It simply cuts the loop where the power is swinging around holding open the power. The power falls closed and stays closed.
For the last few days my scores haven't been registering on the achievements panel. Is it just me? Or is everyone having this problem? Any idea how to fix it?