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alveolate's Comments

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Idle Space

Play Idle Space

Jun. 19, 2019

Rating: -7

terrible UI, battle doesn't seem to start, no progress, pressed surrender cos it says "no losses" but now i can't search for new whatevers cos i don't own a whatever. quitting.

Incremental Popping

Play Incremental Popping

Aug. 31, 2018

Rating: 0

guys, the all-time longest chain is 999 lmfao

Spidle Tridle

Play Spidle Tridle

Jan. 12, 2018

Rating: 1

in fact, screw having to buy a "remove building" item, just make a bulldoze button like normal builders.

Spidle Tridle

Play Spidle Tridle

Jan. 12, 2018

Rating: 1

every planetary trade should come with at least 1 remove building. it's beyond annoying to end up with too many steel factories because of some random upgrade that went 1000% instead of 25%.

Spidle Tridle

Play Spidle Tridle

Jan. 11, 2018

Rating: 2

buildings look almost exactly the same at distance... maybe include a toggle for colored zoning or something?

Tesla8

Play Tesla8

Aug. 09, 2017

Rating: 5

good old arcade game... the +1 for beating tesla is such a subtle AND tiny effect that it almost doesn't matter. it adds 1 wave to each run before tesla shows up, so instead of 127 waves remaining, u get 128 remaining. that's still a HUGE grind if you wish to complete all upgrades... because the wave rewards don't scale up AT ALL... you literally HAVE to risk carpal tunnel and grab more coins per run to get more upgrade points.

Base Defence

Play Base Defence

Aug. 08, 2017

Rating: 0

the backgrounds are terrible... you went from blue, which was dark and had good contrast with the projectiles, to red/pink, which irritates the eye, to lime green, which hides all green enemies AND is too bright to contrast with projectiles. why?? also, the yellow "loot" flying towards you looks too similar to the yellow enemies which ALSO charge at you.

Base Defence

Play Base Defence

Aug. 08, 2017

Rating: -1

why is the playing field rectangular? when foes pop up from the long edge, you get a lot less reaction time... very arbitrary difficulty.

Crafting Idle Clicker

Play Crafting Idle Clicker

Dec. 30, 2016

Rating: 7

this is a simple one... now that i'm farming expeditions, i would like to have all the lower items at max prod - selectively to fit each expedition ofc. unfortunately, i can't control high productions without downgrading them to zero; which is an annoying hassle. e.g.: if expedition #1 requires copper ingots, then exped#2 req bronze ingots, i can't simply switch off copper ingots to focus on bronze ingots; i have to downgrade it if i want more ore into bronze. basically, there should be an ON/OFF TOGGLE to control production of each item. so if i like to stock up precursors in idle before setting up click bonus + vendor bonus for some selling, i can simply OFF my end-product without having to downgrade it and re-upgrade later.

Developer response from RevelBase

Thanks for the feedback. I have to do some tests first, but I think it should be possible to add such a toggle.

Crafting Idle Clicker

Play Crafting Idle Clicker

Dec. 28, 2016

Rating: 2

just a suggestion... why not show the 'change/cycle' and 'stock' numbers on the icons in the workshop? that way you can tell immediately which ones have how much overflow/undersupply and which ones have generated huge stocks already.

Developer response from RevelBase

Thanks for the suggestion. I try to avoid to clutter up everything with numbers. The arrows should indicate shortages already. Additionally there are special cases when for example vendors are present. I might show something like this in a stats screen, but this isn't prioritized very high currently.

UpRising Conquerors Idle

Play UpRising Conquerors Idle

Jul. 16, 2016

Rating: 1

can you make the game start in overview mode? after the first few playthroughs, i don't care about the flying ships anymore.

UpRising Conquerors Idle

Play UpRising Conquerors Idle

Jul. 14, 2016

Rating: 1

CPU consumption is ridiculous.

Alchemy Idle Clicker

Play Alchemy Idle Clicker

Jul. 13, 2016

Rating: 0

is the sandbox placement area even necessary? most of us just end up annoyed bcos we can't line up the icons. it doesn't affect gameplay at all. you could clean up the entire UI by getting rid of the placement area. just arrange all herbs logically/hierarchically, then unlock them when they're up, put buy/sell buttons for each icon, and still allow clicking portrait to speed up. then, have a separate popup for summary.

Alchemy Idle Clicker

Play Alchemy Idle Clicker

Jul. 12, 2016

Rating: 1

omg sunflowers. halp. pls increase sunflowers per stack PLEASE

Developer response from RevelBase

I tweaked how much resources are needed for some potions with the newest update.

Spell idle 3

Play Spell idle 3

Jul. 09, 2016

Rating: 3

so there really isn't any big difference between the fire/ice versions of the spells right? just go one tree so you can spec for its bonuses?

Spell idle 2

Play Spell idle 2

Apr. 10, 2016

Rating: 4

some things are just not clear. especially the entire talents section. why are they coloured in that way? crystals are also extremely misleading, while their stats also seem quite imbalanced: rubies give 1% per level, while sapphires only give 0.1% per level.

Effing Meteors

Play Effing Meteors

Mar. 06, 2016

Rating: 1

this is really hard to play with a mouse... carpal tunnel guys.

Earn to Die 2012

Play Earn to Die 2012

Oct. 11, 2014

Rating: -3

if you use WASD, boost key (ctrl) + W = close tab =.=

The Gate

Play The Gate

Oct. 08, 2014

Rating: -2

thanks to the evolve mechanic not being explained properly in tutorial, all my evolutions are not at maximum efficiency. so this is it, i'm quitting.

Developer response from Spicyhorse

Sorry about that, but it's pretty clear that you need to max out your cards. To my mind it says it in at least 3 places in the game.

Back to Zombieland

Play Back to Zombieland

Oct. 07, 2014

Rating: 8

the rat-combo quests are so insanely hard lol

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