So...
...Why exactly is Deathfall over two times as hard as level 59?
I was barely able to pass level 59.
I have the best stuff, and yet I'm having a hard time getting Deathfall down to 40% before dying.
I also have around half of the perks unlocked.
The market really is a strange place.
Sometimes, it REALLY wants to rip you off (200k fish for 5k wood? Really?), while at other times it loves you (one deal is 1 Drautine for 3 Quaflyx, and another deal is 1 Quaflyx for 1 Drautine).
Either way, it's really nice!
I wish that the 20 limit on producers was removed, and possibly for the increase in production costs to be less steep... I have around 700 production, but conquering another place almost requires me to have the next boat, which I need 2200 production to get in a decent amount of time (because of how hard it is to get mythril).
Also, there's some nice humor here on some edgy topics.
I wouldn't suggest making people have a right answer on some of the morally grey things, though.
This is really nice, if it's a beta. Currently, the game feels quite a bit hollow. If you add in some more mechanics, it could easily become a really good game!
In the party or upgrade menus, after you click on someone, their attack power is next to their name. Most other items are just factored into your DPS, but a few of them are shown in the stat area under the system menu.
Little thing I discovered: Blue monsters are the ones that drop items, while it's obvious what gold monsters do.
Might wanna say somewhere that blue monsters drop items.
@timkovo I'm pretty sure that it's 250 spells in a game to unlock the autocasting.
A good class to get it quickly is Angels, then you just use tax collection.
Dude...
You need to add more lumberjacks.
If people complained about having too much wood, they were liars.
I get around a wood a second, and I need 400 wood for a single armor upgrade.
(Another miner that makes mining faster would be nice, even if it was expensive)
We didn't decide religion yet :P