It would be great if you could show the name of the medal in the medal screen if you hovered over it on the medal screen. I end up missing a couple of them, and I just want to see the name of what I missed.
Wait... ...Let me get this straight. Enemy damage + health are exponentially scaling, upgrade costs are exponentially scaling, and upgrades are... ...Linear...?
...Well, there's a pretty big flaw in that...
...Also, what's the point of listing Wizard? It requires 90 wisdom and 90 lucky, which would not only take forever to get, but it's also (currently) unobtainable.
Just to confirm what other people are saying with another report: Yeah, the Computers job has reset. As far as I know, it's the only one that's been affected.
People, remember that this isn't meant to be something super complex, and all of that.
It's meant to be a simple flash game, for fun.
When it comes to rating it, please consider that aspect of it.
Ok, so I have a few observations. First of all, it's a fun game style that hasn't been done too much in the recent years. The upgrades feel worth their money, and all of the special abilities (unlike most games, where there's just one or two) feel powerful (getting reasonably more powerful as time goes on). The premise is a bit overdone, but it's done well! Also, it's a fun game, that's a bit challenging. My criticisms: The script guy is most likely a joke, but it isn't that funny, and it takes away from the game. If it isn't a joke, you should probably get a new script guy. The toxin launcher men severely outclass the other units, having high health, high damage, a lingering effect on the ground they hit, and the ability to aim at you. Most enemies have 1-2 of those traits, if they're lucky. Two minor gripes are the lack of grammar (which can't really be helped) and the fact that coins have to be picked up manually. All in all, it's a pretty good game.
Question: Is it possible to have a non-Unity version? It's rather annoying that Unity only works on Mozilla, and I think that you might get a few more players if you made it more general.
This is an amazing game!
...Are the girls going to get more and more exotic as time goes on?
...It'd be kinda funny if the last girl was something ridiculous, like a literal velociraptor. :p
HAHA oh man, that is my dream!! Raptor girls getting all blushy when you take them on dates. Have you heard of Hatoful Boyfriend? It reminds me of that. Seriously though I have some fun ideas for future girls, and exotic yes yes yes. If you have more ideas I'd love to hear 'em!! Thanks!
Ok, so one thing that would be awesome for the sequel would be the ability to find ores. They could be a replacement/different version of coins, or they could be traded to some metal company guy to make better tools/gizmos, like the boot guy in this game. (boots are nice, and I'd like to keep them around, though.) Also, what about more fossils (as in, WAY more fossils), and the ability to explore other planets (where references aplenty can be made, and you can dig up weird alien artifacts, and even ancient alien dinosaurs!)
It's honestly really awesome, and I love it. It reminds me of some of the old strategy games of the earlier computers, and it's visually pleasing.
However, it's hard to understand what's going on.
What do all of these resources mean?
Where are they going?
What do these quests do?
I would suggest making the game easier to understand.
Otherwise, I can't really complain.
You did a good job with this, and I'm excited for future updates!
Question: Is there a prestige system at the moment? All I have left to fight is Deathfall, but I don't know if I want to go up against it quite just yet...
Thanks for your feedback. You can play the mobile version, it's a bit different from this one.