I know the crappy ending is part of the joke, but c'mon, there's nothing funny about it if you've spent hours and hours on the game (to anyone curious, the ending is basically your ball on the game over podium, with a sign saying 'Congratulations! Very few people will see this screen. I hope you don't want a medal or a T-Shirt or something, then a quick moral-type thing, then back to the main menu), as the game does require a lot of time to beat (took me almost a month, with quite a lot of hours). I mean, how hard could it be to put a very cool looking door on the map that only opens when everything is cleared, and then maybe a boss or at least a shiny 'you win' collectible inside? You could still have that joke (Perhaps 'This is the end. Well, I hope you don't want a medal or something' for a few seconds in the room, then a 'What? You do? ...Ugh, fine then, before spawning a medal/boss/whatever) without giving an ending that makes me want to smash my computer screen...
It would be nice if there were a number of gravity orbs varying in price. Just so we can have some other way to catch creatures other than 'normal' and 'ultimate'.
It would nice to have some sort of custom ranged weapons for the classes. Perhaps let the scout have an uzi, and get the mage to shoot blue fire/ice?, etc.? :)
Best order to buy the guns: First buy the adder (if you prefer short-range) or the tornado (if you prefer long-range). Then, save up and buy the tarantula or thunder, depending on whether you have the patience to save up an extra 2000 for a slightly better weapon. Then, buy the scarab or the adder, depending on whether you prefer assault rifles or snipers. Either before or after this, you should rent some armor and ammo pouches and upgrade it with small equipment gems. Make sure to re-buy these, as deleting expired items will delete all the gems used on it as well. After that, you can save up for any of the guns you'd like. + if this helps.
Could ya let us set up wire traps for zombie assault, but not one-use things such as ding-dongs? I set up this nice zombie chokepoint which I put wire traps over, but I don't wanna risk wasting precious explosives by activating them :/
Please add a trading system, or at least a weapon gifting system. If I find this really awesome staff, and I play as a beserker, I should be allowed to trade it for a cool axe a sorcerer found, or at least I should be able to gift it away to make someone else better off.
i wish they included more of the three-door things that make the first game so hilarious. As good as this game is, I kinda missed those cutscenes, and there were only 3 in this game, the one at the beginning (which didn't count), the tower one, and the end one.
Being a REALLY immature person, I thought about how cool it would be to beat the entire game naked, so I skipped the chest and went straight through the door...
@last poster They HAD that feature, it was removed last year. At first you could do that, but it was taken out for 2 reasons.
1) This method made it almost impossible for any items to be actually lost, creating a ridiculous surplus of good stuff which basically was making exactly the same effect as the duping economy is now.
2) There were shiteloads (and i mean shiteloads) of people just raging when they died "WHO TOOK THE STUFF FROM MY GRAVE GIVE ME BACK MY STUFF GIVE IT BACK NOW" which was just unpleasant to see, and the sheer multitude of these item rages made gravelooting just ANNOYING.
3) People's favourite hobby during gravelooting: Stalk good players, try as hard as you can to get them killed, then steal their stuff and laugh at them.
Gravelooting, as cool as it sounds, is no longer there for a REASON.
Cool tips. Thanks for sharing them with the Brick-Force community, anonguy! Are you enjoying the game on Kongregate so far?