can you make stealth dodge consume a charge only if the attack would otherwise hit? For example - if my calculated dodge chance is >100 without stealth, do not consume stealth charge.
A few suggestions.
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Change the animals to buttons next to buildings, homestead can easily make hundreds of cows yet you have to drag and drop each one.
If you choose to keep animals the way they are, when clicking on an animal you can press buttons that they are on by accident.
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Change Build to Upgrade
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Add more precise hire buttons like 10,100,1000, etc.
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Warehouse effect persists through multiple games, is this intended?
Love all these updates, thanks dev! Asking for another way of auto activating big crunch. Instead of big crunch when greater than # of IP, I would like it to big crunch after # minutes past. Thanks for reading!
Really enjoying/enjoyed? this incremental. Makes me want to replay others with similar mechanics. Any ideas what you'll be adding changing in the future to give players something after the achievements/challenges?
@S77S77 It was in the news. average income changed, to determine an average income the game needs to log income being generated multiple times over a period of time. pressing r starts a new log.
in reply to my last request, I understand the difficulty in displaying a per particle energy gain. Perhaps instead of energy per second, you could display information per launch? Such as energy gained, time elapsed, cycles, and maybe an average energy gained per second during that launch.
I would appreciate a more accurate measure for energy gained per second, as well as a per particle measure for energy gained per second. I can't determine if I should use Slow-M0 or not.
not sure if me, I am using firefox. Browser got slow after a while of playing, checked ram usage. It was using over 2gb, I close this window and it dumps over 1gb. Smells like memory leak.
Going past infinity. That's what I'm working on currently.