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ANTdentarg's Comments

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Idle Machine Learning

Play Idle Machine Learning

Nov. 30, 2018

Rating: 2

no save feature?

The Evil Lair

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Nov. 18, 2018

Rating: 6

noticed update 0.1.2, i'm not sure my game is updating. UI still looks the same.

The Evil Lair

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Nov. 15, 2018

Rating: 1

Upgrades unlocked from mastery should scale their cost to the mastery level up cost.

The Evil Lair

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Nov. 15, 2018

Rating: 0

I'd love to see an area of effect circle for ignition. Mouse over or after placing for a second or two. I'd like to limit my overlap please.

Idle RPG

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Jul. 26, 2018

Rating: -1

Regen seems to be broken

Idle RPG

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Jul. 20, 2018

Rating: 1

can you make stealth dodge consume a charge only if the attack would otherwise hit? For example - if my calculated dodge chance is >100 without stealth, do not consume stealth charge.

Idle RPG

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Jul. 19, 2018

Rating: 2

Feature request, passive effect "Starting Distance".

Idle RPG

Play Idle RPG

Jul. 19, 2018

Rating: 0

Am I the only one seeing a steady increase in CPU usage? I have to refresh to fix it.

Press The Button

Play Press The Button

Jul. 05, 2018

Rating: 1

Wish I could pause time warp.

Realm Revolutions

Play Realm Revolutions

Nov. 21, 2017

Rating: 1

A few suggestions. - Change the animals to buttons next to buildings, homestead can easily make hundreds of cows yet you have to drag and drop each one. If you choose to keep animals the way they are, when clicking on an animal you can press buttons that they are on by accident. - Change Build to Upgrade - Add more precise hire buttons like 10,100,1000, etc. - Warehouse effect persists through multiple games, is this intended?

Antimatter Dimensions

Play Antimatter Dimensions

Oct. 13, 2017

Rating: 0

Love all these updates, thanks dev! Asking for another way of auto activating big crunch. Instead of big crunch when greater than # of IP, I would like it to big crunch after # minutes past. Thanks for reading!

Antimatter Dimensions

Play Antimatter Dimensions

Sep. 11, 2017

Rating: -1

Really enjoying/enjoyed? this incremental. Makes me want to replay others with similar mechanics. Any ideas what you'll be adding changing in the future to give players something after the achievements/challenges?

Developer response from Hevipelle

Going past infinity. That's what I'm working on currently.

Idle accelerator

Play Idle accelerator

Jun. 03, 2017

Rating: 1

@S77S77 It was in the news. average income changed, to determine an average income the game needs to log income being generated multiple times over a period of time. pressing r starts a new log.

Idle accelerator

Play Idle accelerator

May. 29, 2017

Rating: 1

in reply to my last request, I understand the difficulty in displaying a per particle energy gain. Perhaps instead of energy per second, you could display information per launch? Such as energy gained, time elapsed, cycles, and maybe an average energy gained per second during that launch.

Idle accelerator

Play Idle accelerator

May. 29, 2017

Rating: 2

I would appreciate a more accurate measure for energy gained per second, as well as a per particle measure for energy gained per second. I can't determine if I should use Slow-M0 or not.

Developer response from Arkshija

Thats just no possible to make it more accurate, particles production decrease with time and speed and also there are lot of random variables.

Idle accelerator

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May. 29, 2017

Rating: 1

Dear developer, please add a sorting feature to the research lab lists.

Idle accelerator

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May. 21, 2017

Rating: 3

Feature suggestion, auto sort research by cost or by name

Idle accelerator

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May. 10, 2017

Rating: 2

I unlock particle yy, it's very good. Then I purchase power explosion and yy seems worse now. Is it broken?

Idle accelerator

Play Idle accelerator

Apr. 16, 2017

Rating: 0

not sure if me, I am using firefox. Browser got slow after a while of playing, checked ram usage. It was using over 2gb, I close this window and it dumps over 1gb. Smells like memory leak.

Idle Mage Attack

Play Idle Mage Attack

Apr. 01, 2017

Rating: -2

I've noticed an imbalance with the runes. If a spell has a high cd:low damage ratio, the rune for that spell will be a lot less usefull.

Developer response from TopCog

Hey there! This is intentional - not all things are equal! :)

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