While I like the new special moves and using runes to improve weapons there are a few things that you shouldn't have changed. The limit on army size makes units utterly useless in the game to the point where you might as well not have them. In the first feudalism I enjoyed having my units able to overrun the small villages and take out most of the larger villages. Now even the best units take only just barely take out some of the smaller towns and die within the first few seconds of an attack which makes capitols near impossible to attack unless you have a hero that has insane stats. Also the 1 hit enemies are incredibly annoying, you'll be winning a battle when bam the last unit on the field kills you with a single hit. Overall this doesn't have the same feel to it as feudalism one did with the armies that actually did good and no random assassins that kill you when you're about to win the battle.
Short but fairly good. Wouldn't say it's an awesome game as it could have some more to it. I like short maps with 5 trenches, then it really feels like a trench war.
Absolutely wonderful game. Fun on easy incredibly challenging on hard. Definitely the best tower defense game I've ever played. Super Monkeys with Plasma Vision own all.
Can't say I've ever liked games like this they have never appealed to me in the least bit and I can't say I like this one either. It's not all to difficult on the normal setting and it's fairly boring like every other game of its type.
shinykecleon I do pay attention to types and recently I've fought four more fights against the adventurers but I never kill more than a couple of them before my entire party is dead. I first take out the healer as she is fairly weak and it take only a couple turns to kill her using the combined forces of Emela, Deugan and Vehr (Mardek is for healing) but after that I take out vennie who seems to sprout and unlimited supply of potions but still he gets killed. Then The mage and the swords guy are annoying as they hit high and after vennie is dead they just attack mardek only eliminating my good healing (He also has almost all the potions as I can't figure out how to disperse them among party members) then with the power of the two of their attacks the rest of my party falls fairly quickly.
The adventurer battle is plain old annoying every time you get the enemies health down to below 50 one guy pops a potion and the girl cures them and even with four people hitting one person turn after turn they just don't die. The battle last for almost a half hour before I ran out of mana and potions so I couldn't heal my people before they were killed.
Ah actually had to bring in a bazooka for a tank, course first thing the bazooka happens to shoot is a man crossing one of my trenches with 4 snipers in it... Still managed to get a fairly good score for me on that round.
Pretty good and fairly easy if you aren't thinking hard. 11 is just the same function over and over and over. A little hint is that you can use a function within a function. IE: Function 2 is foward, jump, left, function 1, function 1, forward, right left. (Not a real function but an example)
And sadness my problem is that it doesn't work against planes I keep having it where the planes fly over and drop there bomb after I've hit air superiority a few times. The button finally worked a little while ago but still that's only 1 out of about 20 planes that it has stopped.