The agility needs to have an effect on your first hit. Currently I have 21 agility and the amulet of hesitation, and I can hit first against skeletons with agility 15, but green lizards hit me first when they have agility 14.
Survival should get harder as time goes on. I set up my factories so they could hold off the wave after an emp and then left it. Came back on and there were still the same number of factories with the same units and I'd lost no wall health. Essentially my score is only dictated by how much electricity I waste.
Does anyone else find it ironic that people are using the top comments system to get their complaints about the top comments system seen much more often than they would be using the system they want to go back to?
I personally don't get much out of this game, and don't even see it as a game so have given it 1/5. I will say that for the most part those who don't understand the meaning have generally been respectful to those that do, while some of those that do have been quite abusive in return.
Could you please clarify for the ignorant what the message is? From my point of view everyone who was nice died and everyone who was nasty survived, so in order to survive you should pick on an outcast and anyone who helps them. Please tell me that WASN'T the meaning.
For all of you who think this was stolen from loops of zen I suggest you do some research. This was a development of his earlier game, lightshift, which was out 3 months BEFORE loops of zen. If any idea was stolen then loops of zen was taken from him, not the other way around.
I have one slight problem with this game... I can't lose. On my first roll I went down to 1 life then just kept going despite running into all of the dangers that should have taken it away.
Its a good basis for a dodge game but I'd pick a different theme. Blackholes simply crush ships, whereas if you changed it to a wormhole (just 1 idea, I'm sure you can think of better) it would make sense.
nice twist but... we shouldn't be able to override the blocks we don't want by puting another one there, it ruins the point. If i had enough patience i could just use the thin long blocks to get infinitely high. Make poeple work with the blocks they're given, not the blocks they want.
good basis, just make sure that when something appears it doesn't flicker, this is true of zombies and the text once you start playing. It seems like this game would have a good plot, if only the zombies could get shot and i could advance to find out.
I read your part in the instructions but its still rediculously like curveball... with the exception that curve ball has nicer graphics, but yours has upgrades. Its not a clone but its very similar... although to be honest I prefer the life system on this version. Still try for a bit more variation next time.
theres a glitch where the zombies are only seen as feet at the top of the screen, and if the zombies reach your base you can't shoot them with your commando's gun