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Aquc's Comments

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The Enchanted Cave

Play The Enchanted Cave

Jun. 02, 2010

Rating: 0

The agility needs to have an effect on your first hit. Currently I have 21 agility and the amulet of hesitation, and I can hit first against skeletons with agility 15, but green lizards hit me first when they have agility 14.

Robotic Emergence

Play Robotic Emergence

Jun. 01, 2010

Rating: 0

Survival should get harder as time goes on. I set up my factories so they could hold off the wave after an emp and then left it. Came back on and there were still the same number of factories with the same units and I'd lost no wall health. Essentially my score is only dictated by how much electricity I waste.

Hardball Frenzy

Play  Hardball Frenzy

May. 11, 2010

Rating: 32

Whoever made the game seems to think its considerably harder than it actually is...

Omega Crisis

Play Omega Crisis

May. 02, 2010

Rating: 4

Does anyone else find it ironic that people are using the top comments system to get their complaints about the top comments system seen much more often than they would be using the system they want to go back to?

Home Sheep Home

Play Home Sheep Home

Feb. 27, 2010

Rating: 0

There is one really simple improvement you could add to this... set the default for 'play with hints' off instead of on

ImmorTall

Play ImmorTall

Feb. 27, 2010

Rating: 0

I personally don't get much out of this game, and don't even see it as a game so have given it 1/5. I will say that for the most part those who don't understand the meaning have generally been respectful to those that do, while some of those that do have been quite abusive in return.

ImmorTall

Play ImmorTall

Feb. 26, 2010

Rating: 0

Could you please clarify for the ignorant what the message is? From my point of view everyone who was nice died and everyone who was nasty survived, so in order to survive you should pick on an outcast and anyone who helps them. Please tell me that WASN'T the meaning.

The Gold Mine

Play The Gold Mine

Feb. 01, 2010

Rating: 0

How you managed to mess up the the controls on a click and drag game I'm not quite sure, but you did, and thats quite an acheivement...

3D Logic 2: Stronghold of Sage

Play 3D Logic 2: Stronghold of Sage

Jan. 11, 2010

Rating: 0

Brilliant brainteaser. At least 10 times I've given up on 'impossible' levels, only to clear them then solve them almost instantly.

Colourshift

Play Colourshift

Jan. 03, 2010

Rating: 713

For all of you who think this was stolen from loops of zen I suggest you do some research. This was a development of his earlier game, lightshift, which was out 3 months BEFORE loops of zen. If any idea was stolen then loops of zen was taken from him, not the other way around.

Roll a Stone

Play Roll a Stone

Jan. 03, 2010

Rating: 0

I have one slight problem with this game... I can't lose. On my first roll I went down to 1 life then just kept going despite running into all of the dangers that should have taken it away.

Black Hole

Play Black Hole

Jan. 02, 2010

Rating: 2

Its a good basis for a dodge game but I'd pick a different theme. Blackholes simply crush ships, whereas if you changed it to a wormhole (just 1 idea, I'm sure you can think of better) it would make sense.

Starfall: Survivor

Play Starfall: Survivor

Dec. 08, 2009

Rating: 0

Definately should be developed further!

501 Darts

Play 501 Darts

Jun. 28, 2009

Rating: 0

Have you actually played a game of 501 darts? If yes then why can you go out without a double? If no then why make a game about it?

Difference Engine

Play Difference Engine

Apr. 18, 2009

Rating: 0

why does the game get easier the further you get?

Detower

Play Detower

Apr. 16, 2009

Rating: 0

nice twist but... we shouldn't be able to override the blocks we don't want by puting another one there, it ruins the point. If i had enough patience i could just use the thin long blocks to get infinitely high. Make poeple work with the blocks they're given, not the blocks they want.

Bulwark 53 Part 2

Play Bulwark 53 Part 2

Apr. 16, 2009

Rating: 0

good basis, just make sure that when something appears it doesn't flicker, this is true of zombies and the text once you start playing. It seems like this game would have a good plot, if only the zombies could get shot and i could advance to find out.

Entropy: 3D Pong

Play Entropy: 3D Pong

Apr. 15, 2009

Rating: 0

I read your part in the instructions but its still rediculously like curveball... with the exception that curve ball has nicer graphics, but yours has upgrades. Its not a clone but its very similar... although to be honest I prefer the life system on this version. Still try for a bit more variation next time.

F.L.A.S.H.E.D.

Play F.L.A.S.H.E.D.

Apr. 13, 2009

Rating: 0

don't make the game restart from the beggining each time, add checkpoints instead and this would be playable.

Zombie War

Play Zombie War

Apr. 12, 2009

Rating: 0

theres a glitch where the zombies are only seen as feet at the top of the screen, and if the zombies reach your base you can't shoot them with your commando's gun

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