Interesting game. I'm not sure I understand the difference in scenarios, is it just the BG? if so, get rid of it (or make it obvious) as it suggests that there is more to the game. Also, a reset or menu button in game would be nice.
Mustafas - Do you realise how stupid you sound when you post like that?
I remember playing something similar a while back. It had better game play and the graphics were on par or marginally better. You've made a nice looking game but one that doesn't offer any compelling reason to play.
Fotsopp - just because you like it doesn't mean other people have to. Personally it's not my kind of game, it wasn't compelling or new and the graphics were only OK. Hardly worth starring up.
Well executed and some nice drawing... but not very compelling. Maybe a gallery or randomiser would be cool. Or perhaps use the new Flash 10 IK features to make them controllable.
There's a bug that allows for an easy exploit. If you have a tower selected at the end of the game it stays selected whenever you start a new game... therefore, having a fully upgraded boss tower selected at the end of a medium game you can sell it at the start of a hard one and get an extra $100k at level 1 (easy 30pt badge)
I'm getting tired of these types of games. Yes it's a well produced version. Yes it has some new ideas. Yes, it's still nothing more than a click and hope chain reaction game. big MEH!
It feels as though you have gotten an open source physics class and done the bare minimum to use it to make a game. For this reason the levels feel really uninspired and simply boring. While the aesthetic is nice the levels and game play offer little engagement and replay value. Try getting in some kickers, ropes, elastics, gravity changes, ball sizes, counter weights etc. Then you'd have something interesting.
Don't upload a game if you know it has bugs... and if you do don't expect people not to mention them. You've got a good concept there... finish building it before uploading it and getting preemptively defensive.