"I've traveled all around the world and learned many new things, so maybe I can win this battle."
And his monster ends up being even worse than before...
*fires canon and travels 10,000 feet*
Turtle: Alright, I'm slowing down it's almost over
Player: Whoops, forgot the rocket
*activates rocket*
Turtle: Ugh, well I'm almost done, I'm slowing down
*hits rocket launcher ammo*
Turtle: aw crap...
I don't get what Rock Paper Scizzors has to do with Intelligence, at first I thought if I practiced it would make the same decisions over and over, but then it switched it up, and I have no way of knowing what it's going to choose.
"From the data gathered from your monster and my monster I've concluded that there's a 70% chance that I'll win."
My Monster
Power: 156
Defense: 151
Agility: 201
Intelligence: 146
Her Monster
Power: 17
Defense: 18
Agility: 26
Intelligence: 48
I kind of think the Hard badge should be an impossible badge. Because this is one of those games I can't avoid dying in, although I suppose it's better than going through the game with no deaths.
One of the things that annoys me is when I'm trying to find a suburbs or hotel and there are people in it. I understand that's the most sensible place to live for them, but since they're already in that I have to try and recruit them.
Why does the weird doctor guy who lets you finally research the cure for zombiesm, always have to show up, right when I'm almost done with one of my projects?