The problem with this game is the AI. It's too advanced. It reacts too quickly to the point where you can die immediately when you spawn. Although at some points you can get lucky and beat it quickly, it's like in Minecraft with those nether warts how they have a very low chance of growing but it happens 20 times a second. So it can end up taking virtually anywhere between a half hour and 5 hours.
I noticed that his shadow shrinks when he goes upward. I know this sounds a bit nitpicky, but in actuality shadows don't work like that they actually get bigger but become less clear.
Are those guns really weak or do the people firing them just have horrible accuracy? I mean, my character got shot several times and it doesn't even take out half of his health.
Whenever I try to scare them on the bottom floor out the exit they always run away from the exit PAST me. So basically they're more scared of the conveniently placed exit than they are of the ghost, but when they get scared enough they'll willingly throw themselves out a freakin' window guarenteeing death rather than staying with a ghost that hasn't really shown any intent to harm them as much as scare them. So by the transition property they're more scared of walking through a door that they probably walked through to get in than they are of jumping out a window and killing themselves...
I just thought of an interesting concept of a game, you play as a copyrighted character and have to escape copyright because you're tired of whatever show or game you're doing. But along the way there are things like SOPA trying to censor you.
The main issue is the employees lack of intelligence. A lot of the issues are caused by the 3 of them standing on top of the bridge at once, if there was a way to control them this game wouldn't be so overkill.