Easy XP late in the game. Go to glacier ridge and go to the screen northeast of your starting position. Tell your pet to stay by the entrance to that screen and walk to the thin bridge of ice that leads to the 4 scorpions. If you're strong enough to kill 2 without using techniques or dying, stand there and pull up another game to play while you wait. You will automatically kill them one at a time as they see you, and another one won't be able to attack you until you pick up the last one's drop which blocks the rest's path. You can use the drop to block the path and wait for your HP to recover, while playing another game of course.
Stop complaining about the poison. The point of it is that it stops you from recovering health until it goes away. Net damage is a lot more that the 1's you see floating above you.
In most RPG's, running in circles fighting monsters at your level means you're not good at the game and need extra levels. In this one it means you either hack or you're just a B.A.
It's simple, not turn based, and with nice graphics. For flash RPG standards this makes it amazing. However I'm sure hotkeys and an indicator on where maps join would make it much less frustrating. Also the inventory is too limited and pet-heals should be sold in the store. These are picky details though, and I understand how limited flash games can be. I hope to see another one which would include the ideas posted in the highest rated comments.
Way too many glitches that keep you from finishing a few stages, like springs not loading or fans not blowing. However, after refreshing a few times I was able to finish the game.
I understand that using arrow keys instead of WASD would be nice, but considering how much clicking you do in game, it would only make it harder (with the exception of a NOT-QWERTY keyboard, or a left-handed mouse). Also a quality toggle is necessary, and not until I read some comments did I notice that you just right-click for it. But I NEVER had ANY problem with wall jumping, and my computer is no better than anyone else's. I think you guys who whine about the wall jumping just suck and are to whiny to admit it. Get over it. LASTLY, THERE'S A REASON IT'S A HARD BADGE. THE GAME ISN'T SUPPOSED TO BE SIMPLE.
I can see that a lot of work went into this game, however, since the graphics are too much for ancient 6-month old computers to handle, it needs a quality toggle, I guess unless the slow (yet somehow still fluid) movements are to purposefully make the game easier. Also fighting more than 1 boss would be neat.
Not bad, but lacking a few features like a save option or a level select screen. On the other hand, it's not as ridiculous as the things they have you stack in the second one
Okay, so my last comment was a little angry, but the dolls dropped NEED to last AT LEAST 2 SECONDS before they can be picked up again. As soon as one gets touched, all it takes is for that demon to die in the wrong place at the wrong time, and time and time again I have to start over. It doesn't make a difference if I'm under/on top of/inside the demons. It just ruins the game