A-18 seemed impossible so I looked up a Walkthrough. 10 sites claim to have one, 0 actually do. Once it was clear that I was more likely to find a Walkthrough for this game in my shoe than on the entire internet, I took the path of least resistance and just figured out the puzzle. There is just no guide for this game... I didn't think that was a thing that could happen.
Flashing white lights across the screen during cut-scene explosions is one thing, but when I level up, spend skill points, and sell items? I mean, putting the dangers of epilepsy aside... just, why?
For the record, the conveyance on The Dark One fight was fine as far as I can tell. I noticed that his health in true form was the same before and after transforming, and the rest just made sense, considering the previous boss and all.
What's this, a "Hut Blueprint"? Oh, you mean that thing I built by myself within an inch of my life in the middle of a hurricane! Thanks to these ancient secrets I uncovered deep under the permafrost on another island, I now know how to build these apparently. Better go travel back in time and give myself a hand with that or something.
I really, really wish I was warned that the Antpanion cave resets periodically... I left a LOT of valuable resources in chests in there, went up to save, and came back to find it's all gone.
The fun part is figuring out the shape. The not-so-fun part is trying to come up with the word it wants. It would be nice to be given a list of shapes to choose from, so that we can just match them visually without having to guess how we're supposed to describe the shape.
If your cuts don't seem to do anything, you're probably releasing off the edge of the game window. Be careful not to do that, except on Stage 16, where you have to and somehow it works?!?
Barely a game. Skip if you're not far into it yet; the badge takes over an hour and at no point is it fun. It was clearly built for mobile devices and lazily ported here for a little side attention, and it has several bugs. If you were playing on a phone, -maybe- it would be good for killing an hour, but if you're here, you have access to much more satisfying games.
Some of the worst game design I've seen in a long time. A lesson to take from this: notice how the radar is so much more important than the rest of the game screen, and once you buy it, you end up spending the entire length of the game focused on a miniature game of Pong's mentally challenged cousin? Never, absolutely never implement such a feature into a game. Make the standard gameplay mode worth something. All it would have taken was for a wider camera view, instead of the radar.
Just finished all 168, and the only time I had to "guess" was 147. For the last square you can just flag it and, since the stage doesn't clear, that means you remove it. Some of the others make you feel like guessing (160 was especially ruthless), but you can figure them all out if you pay attention to the number of mines that must be in certain regions, even if you don't know which squares yet, and how that knowledge can satisfy other clues that observe the same region. e.g. sometimes you have to combine a clue that tells you "it's one of these 3" with another clue that says "it's 3 of these 4" in order to get the truth about the squares they have in common. Sometimes you have to use 3 clues together.