I feel as though the date and gift achievements should stack with playthroughs, rather than be required to be gotten in a single playthrough. 100000 dates and gifts is alright, but in one playthrough? Inconceivable. That said, enjoying the game, great artwork and funny plotline. I haven't gotten too far testing out the new work on the hobby's, but it's definitely better than before. Also appreciated offline time counting for playtime, though year is still...
I noticed you said that you hadn't finished the game because it's too big for flash, I'm no expert, but have you considered dividing it into multiple episodes, like Mardek? Not sure if it would work or if that's what you want to do, either way, 10/10.
Too bad we didn't get to debate Confucius, it looked like I saw him right after you died (I could just be making generalities, though). One way or another, great game! Would love to see a sequel.
This was a very short and easy propaganda... er game, I meant game. And thankyou for the onslought of -'s most comments get on this game that aren't wholy supportive of it.
You really shouldn't have to recharge you're ability every time you equip it, thats the main reason I would switch abilities, so I could wait for my other one to recharge.
I considered that option but finally I decided not to implement it. The reason is that I wanted to create a fast version of Risk, and that would make the beginning of the game too slow.
I considered that option but finally I decided not to implement it. The reason is that I wanted to create a fast version of Risk, and that would make the beginning of the game too slow.