Went out of house, uncle: you can't go there before you play game, cousin: ill teach game when you help father, father: go away. Ok, left village, went to tavern. Can't enter tavern at day. Ok, went to port. None play praeda or interact with me. Ok, went to the lighthouse. Can't light fire at day. Ok, cruel world, nobody loves me, bye. Went ahead and jumped from mountain. Stuck midway falling from mountain. You can't move at day. 10/10 will stuck at mountain again.
Remove attacks from civs which randomly makes soft reset. Since there is not much interesting in soft reset it is incredibly annoying. Instead let them plunder your gold or decrease production and just add soft reset button. That is much more convinient
Could be very fun idle game if not for very bad balance at start of second world. Getting past 105-109 lvl takes weeks since permaitems and autocast both require 10k3. However next tree require 10e45 which is impossible. Thus if you finished first world, just drop game and get to next idle
World 50 is dead end because idling become useless at around world 20 when passive income become 10^6 times less then what you get from single win in worlds. So then passive income obsolate and eventually you just cant go further. 561k trimps, 1Qid dmg, 437Qad HP (btw player get sooo much smaller HP then dmg...). Probably mobs at world 49-50 should be weakened and then when you reach end of world 50 it is win and gameover
Game is quite fun up to quintillions. Starting from 10k PPI it basically make no progress. Even at 70 mln PPI (+8.4) it seems not much different from 10k PPI. PPI gain also become much slower. Getting it doubled take full day. Seems like game stuck here and need rebalancing.
Game is cute and have all kinds of "hey, do you remember THAT game". Bad thing about it is that it also have all kinds of "click all those random objects randomly together to guess what author meant"
Thanks for sharing your play through ashem2. It was really useful!