Fun enough. A single control scheme with just the spacebar switching between would be enough. And none of the menus have been translated. Pause menu and end of level buttons need translated to be playable.
im confused, what is this? Its just a black screen, and you "paint" with different particles, just to see reactions? For a "sandbox" game, excuse the pun, this is fun. Its a great way to pass time, and experiment with physics, but since theres no levels, objectives or goals of any kind i fail to see what the point is. Sorry.
Very easy. Very linear. The graphics look great but the levels guide you striaght through, took no time at all to complete all with 3 stars first try. Add some challenge and this could be a great game.
Great new concept, but way too short to make any sort of judgement. Things already mentioned, like penalties for being wrong, or complex word associations that make more sense and this could go far. Keep up the good work, hope to see a much more in depth sequel or future project.
Figured out the 'level does not end' bug after it happened a few times. It when one of the bird drones flys off the map. It never comes back and theres no way to kill it. So the level never ends. Other than that great game.
Very cute time waster. To add more depth, i would include other weapons at least. Like tomahawks and darts. Quite repetitive to just throw knives at everything.
Game just doesnt seem right to me. The differences were frustratingly hard, not challenging. I found myself using the hint once on ever level just to get past it faster. Also, i didnt read a single page because the whole time your score is going down. Maybe not have the page turn automatically, so you can read each one before moving to the next without penalizing yourself. Ill come back to read it if you make that change.
Two things. Needs a level select screen, so when the game starts to lag and i have to refresh the browser i dont have to start at the first level. Also needs a level reset, level 12 is WAY too long to have to sit through when you know you already failed by missing one. 2/5, fix those and double the score.
Obviously controls like everyone else has said, needs work. I would love to see WASD movement, with click spells (Q-E to cycle, or mousewheel). As it is, i click to move, mouse to aim and numbers to cast, its different but usable. Also, spell descriptions on mouseover BEFORE you commit to the tree, you have no idea what meteor, or a crymancer does till way late in the game.
normally i dont write spoilers, but as this could just be frustrasting for some, rather than simply challenging heres the calculation for the first puzzle. at least you will be able to try the other 2 puzzles.
8/(3-8/3)=24
Thank you! =)