would be nice if the lowest towers didn't create SO MUCH LAG with their stupid flower/dollars graphics...might expect something like that if it were splash dmg, but it's not...playing wiht no music/sound, lowest quality and it's still too laggy just from their graphic spam...
Easy game worthy of a harder sequel. I would've liked some sort of "nudge" order to push units down the screen to join combat rather than just sitting there at the top. Found a good strat was using nothing but riders, swarming the field (12 units max?), upgrade mana 4 times, then start making dragons...gets too easy from there with all dragons on screen and mana regening so fast.
Had the same problem loading the class, instance, ship, etc...
Make sure you saved the Ship.sa file in the same folder as your Game.swf (or whatever you named it)
You might be trying to save your game in your own folder, but Flash automatically pics a folder in your Documents and you might be saving both to seperate places...make sure everything's in the same folder
I fixed this and my test worked.
was interesting until the 3rd level kept counting down the timer AS it was rotating and I couldn't click anything, making it impossible to click all tiles before the timer reached 0
Game froze at 46 like another person. Able to buy/sell/upgrade, but it's like the level thinks there's still another balloon so it's not ending...4 levels from beating the map and being closer to unlocking the others...took so long to get to this level, not going to bother playing again until it's fixed
slow shooting makes this game kind of frustrating...can't hit a moving target because it feels like there's loading time on the shot and then the shot is slow...
repetitive trial and error and more error and more error...some games use Retry button to give another chance, this game uses it as a feature just to have a chance to win....
Tip: When you hit the Send Next button, you get the remaining seconds in $, so do that a few to begin with and you'll have some starting money to fill map with roses for a good start
Wow, was stuck on the Junkyard forever, trying to make the most complex mountain-climbing thing I could think of, and then it just hit me...one tiny car (2 wheels, 4 walls) to carry the "ball" and a seperate contraption consisting of 2 wheels, 2 wooden rods...one to connect the 2 wheels, one placed like a wall to simply fall and create a bridge over the pile! the genius of simplicity
This game suffers from one of the biggest mistakes I see in Tower Defense games....the $1 permament reward for killing creeps. Lvl 6 shouldn't give you the same reward as level 1 unless the creeps have the same exact Hitpoints. If I can't afford to upgrade to better towers, how am I supposed to accomplish anything? How am I supposed to get the 5th tower if I can't even afford the 3rd?
I mean, it's just great that the only things that can compete with him are the expensive, long-cooldown'd aerial units that, once he gets close enough to my base, I can't fire on him cuz they'll die from MY OWN ARROWS....could've at least made angels immune to arrows or something...250k is WAY too much life for a fight you can't regenerate much mana in...