Nice concept, but since the starting cash is the same, there are no global upgrades and every level layout is the same, you just repeat the same strategy, just do a few more steps each level. Unfortunately, it is repetitive and you get bored after a few levels.
IMO, the easiest way to farm plasma is use the lightest hull (wasp). You can also get the achievement which requires to reach the core without using turbo. Other hulls are just too slow, especially in the lava zone.
Terrible game. Nothing innovative here, just another fly-around-space-ship game. It even doesn't have an autofire option. And you must hold the mouse button and space bar at the same time while constantly moving with WASD. No upgradeable ships, just a few premade ships, most of which are total crap. When you progress to about 70% of the game, you must replay a lot of missions multiple times to earn enough money for the final ship, the only one with which you can progress further. 2/5, only because 1/5 is reserved for total crap games. The 2nd star is mostly for the graphics and music (they are not good, just OK).
This game is nice, but saboteurs (teammates who kill/disturb you) make it unplayable. Admins care more about their own convenience than about punishing violators.
(11) If you can reach cave level 75 or even 80, but you cannot clear it, you might want to craft/collect equipment with item drop + XP increase and start the run from level 0 again. You will collect lot's of potions on lower levels, which will become handy on higher levels. You can run through lower levels quickly, because you can 1-hit kill all monsters there. You should also buy all potions in all shops. Increased item drop skill increases also chances of dropping components, which you can use to enchant your equipment or craft potions. (12) Insta-kill skill is very useful, as you will need many hits to defeat the most powerful monsters. This skill allows you to kill monsters earlier (when triggers), thus saving MP and HP. However, I have found only 2 items with this skill and none crafting component. It seems to not work vs final boss though. Please rate "+" if you find this tips useful. (part 3/3)
(8) HP regen might be usefull on lower levels, but is not very uesful on higher levels - use protection/damage runes instead. You can always use HP regen by using potions. (9) At cave levels 75-79 you will need mainly light, wind, fire and maybe a bit of ice defense. The finall boss uses all elements and has a protection (30) against all elements. Thus it might be good to craft equipment with all elements protection or with one element damage (and then use only this element spell). Remember that you can craft some potions which protection you lack (increased potion duration skill might be handy now). (10) Plan your stats in advance. You don't need even half of max level to defeat the final boss, but leveling up later is a pain. Most powerful monsters deal about 300 physical damage + some elemental damage, so you will not need more than 300 defense stat. You will also find less stat gems later on. (part 2/3)
A few tips: (1) Don't bother with increased gold dropping skill - you will have lots of gold anyway. (2) Don't bother much with increased potion duration - this skill might be handy at lower (higher?) cave levels though. (3) At the beginning invest skill points in increased XP and spells. It is usually better to kill the monster earlier than heal, so you will need all elemental spells. (4) Transmute spell is usefull to keep some good non-artifact items. (5) Don't bother with telekinesis - you can usually do better by healing yourself.(6) Reveal spell is useful for ice levels (41-59), since it is hard to spot hidden chambers there. It might be useful also if you are lazy and don't want to miss them on other levels. (7) Magic regen is very useful. Later about +20 magic regen should be enough (part 1/2)
Come on, stage 29 is not that hard. You just need to realize, that you don't need to go through the middle section in a straight line.
The "sticky keys" level is however hard and shouldn't be designed this way. Not all people are Window$ users and not all are native english speakers, thus some may not know what "sticky keys" are. It is not something one can figure out. I usually don't use walkthroughs, but this time I am happy I did - it saved me hours of unsuccessfull trials.
And a little extension of my previous comments.--- You don't provide any system of queueing bugs (identified / not identified / queued to fix / working on it / fixed). You don't provide a full list of fixed bugs when releasing an update (just some, not always), so we don't know if a specific bug should be fixed yet or not. If you feel my comments are unfair... blame yourself! All I can see is that old bugs are not being fixed (or are fixed very slowly) and you just release new (payable) features.
This game is very enjoyable. Unfortunately the developers do not fix crucial bugs that are known for months. Instead, they focus on introducing new features. I understand that they need to earn money to keep developing the game, but why would I spend money on a game where devs refuse to fix bugs in the first place?
I don't know what bugs you think we're "refusing to fix". We try and fix every bug that is reported but some are quite challenging and take a while before we implement something that works.
I don't know what bugs you think we're "refusing to fix". We try and fix every bug that is reported but some are quite challenging and take a while before we implement something that works.