@PvZpro So basically a cross between the best of mortar (signal flare, mortar implacement), spike factory (leaving weapon on track [just like spikes]), and glue gunner (corrosive glue). Others, like discipline of Fire, you already mentioned. The ability should coat all nearby bloons in oil so that flame attacks light them. Also, make the oil a secnd attack (like monkey apprentice's magic orb and fireball).
The game keeps killing me. I find myself juumping in the oppositedirection I was moving, wall jumping of of empty air, and slidding while on flat ground.
Athough it was intended for the Star Wars intro, this quote applies here: "When you think about it, all galaxes are far, far away."
(refering to the "thousands of lightyears" from the intro)
This game would be so much easier without the stupid hippos. When was the last time a single hamster sized hippo could hold you almost totally immobile? I wouldnt mind if it took several, but one?
Finally. A game with more than 2 races that doesn't fall directly into the excessively common Starcraft archetype (humans (Terrans), biological (Zerg), and psionic (Protoss)). I still wish it was a little further away though (Zerg/Klaxor, Manite; Protoss/Psylion, Humans/Terrans)
like the original the AI cycles between scatter and chase modes so they come at you in waves. When you get down to the last few dots they stay in chase mode. This number of dots left to trigger this increase with the levels.
like the original the AI cycles between scatter and chase modes so they come at you in waves. When you get down to the last few dots they stay in chase mode. This number of dots left to trigger this increase with the levels.