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athom6227's Comments

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LeapyFrog

Play LeapyFrog

Oct. 19, 2010

Rating: 3

The graphics are well done, but the animations are exceedingly stiff. The music is quite irritating. And I'll agree with everyone here, control is abysmal, we had better jumping mechanics in the Atari 2600 days.

Modern Salon Escape

Play Modern Salon Escape

Oct. 19, 2010

Rating: 6

The escape the room genre has a (very) few examples of how the genre can be enjoyable. This is not one of these examples. This is another example of why this genre is being pounded into the ground by pixel-hunting, non-sensical, overly-simplified junk.

Click click and click

Play Click click and click

Oct. 18, 2010

Rating: 2

Well thats a fairly piss-poor rendition of this genre.

znUndercurrent

Play znUndercurrent

Oct. 18, 2010

Rating: 2

Enjoyable game.. but its fairly easy once you get past level 15 or so. Raise the difficulty so you can't just sit in the middle of the screen and kill everything and you've got something great

Zombinator 9000

Play Zombinator 9000

Oct. 18, 2010

Rating: -1

Its certainly got some possibilities, but its not there yet. I realize it can be upgraded, but the firing speed is irritatingly (game-quitting) slow. The graphics are painfully bad. The upgrades don't keep me interested. And collision detection is a bit weak.

Minevoider

Play Minevoider

Oct. 18, 2010

Rating: 20

Graphics are crap, sound is non-existent, collision detection is horrendous, difficulty is too high.. 1/5.

Knights

Play Knights

Oct. 15, 2010

Rating: 2

This just doesn't seem to do anything new in a genre that is extremely old and extremely over-saturated.

Avoid The Laser Final - beta

Play Avoid The Laser Final - beta

Oct. 15, 2010

Rating: 0

I'm not sure.. but if I hit the pad I'm ok, if I hit the laser I lose a life? I would make them holes instead of pads.. and the graphical style is just painful.

Henny, The Bunny

Play Henny, The Bunny

Oct. 15, 2010

Rating: 9

I came into this assuming "well if someone made a game called 'Henny, the Bunny' it must be pretty damn good for them to have the guts to put it out". Turns out I was way wrong in my assumptions. -17.2/5

CrazyEggs

Play CrazyEggs

Oct. 15, 2010

Rating: 2

I'm sorry, but this didn't hold my interest for more than 10 seconds. No sound, no change in anything and very wonky control.

Mutant Hamsters

Play Mutant Hamsters

Oct. 15, 2010

Rating: 16

Great start, but it doesn't really do much to keep your interest after the first room or two. The game is awfully slow and the difficulty never really ramps up. Having unlimited ammo with no reload feature makes the game much too easy. Upgradeable weapons, some different enemy types, raise the difficulty.. it could really be something.

Photogrounds

Play Photogrounds

Oct. 13, 2010

Rating: 5

I disagree with Irasfel, the difficulty is perfectly fine. However, I fail to see how it is supposed to be enjoyable.

Rainbow Worm

Play Rainbow Worm

Oct. 13, 2010

Rating: 0

I agree with the other comments that it desperately needs sound and music. The control seems a bit off to me, but its close. Its a good concept, but it really needs some fleshing out to really hold anyone's interest.

Intergalactic Rumble

Play Intergalactic Rumble

Oct. 13, 2010

Rating: -2

A money magnet upgrade would be nice... and a PAUSE BUTTON. Unless I just can't find the button, I do not understand making a game like this and not including a pause feature.

Kick The Baby!

Play Kick The Baby!

Oct. 11, 2010

Rating: -1

Gold: NaN, reach undefined Distance to get a + undefined strength bonus. Its broken, very broken.

The Final Defence

Play The Final Defence

Oct. 11, 2010

Rating: -4

Zombies randomly die when I'm nowhere near aiming at them, graphics are quite a bit irritating, aiming is WAY overly simplified, no reloading, no anything but click-fest. Sorry, I enjoy the genre, but I can't see that as better than 2/5.

Desert Storm

Play Desert Storm

Oct. 11, 2010

Rating: 4

Awfully unrealistic flight motion, missiles that have a rather inexplicable flight path.... just not really anything here to make me go back more than once.

Fearless Pedestrians

Play Fearless Pedestrians

Oct. 11, 2010

Rating: 3

When this game was first created in 1984 for the Atari they gave you a certain number of lives. Removing this feature basically makes the game "press right for a minute". You're better off doing that then trying to actually avoid cars.

The humans are dead

Play The humans are dead

Oct. 11, 2010

Rating: 4

Certainly an enjoyable game, although the strategy tends towards getting a high enough combat score and a lucky role in order to break the deadlock I seem to find myself in every time I play. I realize it makes balance an issue, but some randomization of resources on the boards would make replay more enjoyable. I'd also love to see some sort of progression/upgrade system.

baseball

Play baseball

Oct. 08, 2010

Rating: 1

I agree with robinhood101... what the hell is going on and how do I hit a ball?

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