Tank moves awfully slow, and shooting is more tedious than anything else. It plays more like a puzzler than an arcade game.. without any puzzles to solve.
Creative game play idea.. but given the difficulty in figuring where triangles will move, it quickly becomes "click on 2 or more tiles a bunch of times"
Overall a pretty solid sniping game, but some of the levels (especially the running level) feel forced and are rather terribly unenjoyable. I appreciate the effort of adding something different to the genre, but I'm not sure it was very successful.
I'm aware escape games tend to be thrown together quite willy-nilly by anyone and his 12 year old brother.. however, there are a few things that can makes these games enjoyable. Easily discernible graphics, item explanations, carefully done collision detection and intuitive, creative puzzles. Unfortunately, this game has none of these things.
In a genre that's quickly becoming over-saturated with substandard games.. this somehow manages to stay near the bottom of this list. Graphics that make it hard to distinguish what you can jump on, poor control response, lack of any sort of goal or upgrade system.. all in all, it makes for a rather uninspired play.
It seemed fun for the first 30 seconds or so. Once I realized we had no upgrades, no change in difficulty (other than more and more zombies) I decided its basically point and click, over and over and over.
While there's nothing necessarily wrong with the game, we've seen this exact same thing with different graphics many times now. If you're going to shine in an over-saturated genre, you need to do something new or innovative.
Controls seem quite wonky. I feel like I'm fighting the controls and the collision detection more than actually playing the game. A little tighter and it could be pretty good.
While I'm sure this premise could make an interesting game, randomly selecting conversation choices until a prisoner's head suddenly explodes... does not an enjoyable experience make.
Not so much a sniper game as a where's waldo game. Finding drably colored stick men against a drably colored background. Get's boring somewhere around level 2.
Decent idea, but the irritating graphics make it difficult to figure out what to do. I had no idea the books on the shelf were actually books, and I'm still not sure how the rope suddenly got a treasure chest attached to it.